1)
I've been thinking about grinding lately, and I was comparing it to weight lifting. As long as it's not some kind of set-it-and-forget-it kind of externally run macro, then "grinding" is still a human player devoting time and energy to character development. If they want to sacrifice the immersion/role-playing satisfaction for the increased LP gain rate (or even just pure laziness), that's their lookout and a fair trade-off. Just as if someone goes to the gym and lifts a lot and gets crazy strong, don't fault them because they didn't burn those calories building a warehouse or paving a street. A man's time and labor are his only inherent commodities, to be spent and exerted when and how he wishes. I fully agree that grinding is ugly and even destructive in some cases, but i don't think there is any valid ground in a game like this for forcing people into not doing it.
B)
This would be brilliant. If someone were at full death, then being around skellingtons would obviously make them happy, right?AnnaC wrote:Also I think that what actions make your hearthling happy or unhappy should vary depending on your beliefs, instead of being a set "happiness factor" for the action.
