Minimaps in Caves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Grog
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Re: Minimaps in Caves

Post by Grog »

SacreDoom wrote:
Jackard wrote:as in, there is no minimap but you can still make a map with your guy.
makes it feel more underground
And harder for random trespassers to find your hidden goodies.
this
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g1real
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Re: Minimaps in Caves

Post by g1real »

sabinati wrote:how would making it cost 10k make it useful
Troll newbies with getting it.
Induce more grind.

That's what the game is about, no?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
cgbnab
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Re: Minimaps in Caves

Post by cgbnab »

SacreDoom wrote:
Jackard wrote:as in, there is no minimap but you can still make a map with your guy.

makes it feel more underground
And harder for random trespassers to find your hidden goodies.
Idea: Have the ability to mark completed maps (both local and regional) so long as you have ink and a feather in your inventory. It could leave Vandalism (or Theft, if Jorbtar is feeling benevolent) scents if you do it on someone else's claim, because obviously the second they implement this people are going to have troubles with penises appearing all over their maps, but done to one of your own maps it could be very helpful in marking villages, caves, high-quality nodes, treasure stashes, etc.

There would be a certain way to determine how much ink has been used, and reduce the necessary amount (to bring more variation to the amounts of ink in a jar, rather than everything taking the same amount), and every time a certain amount of ink is used, it adds another Vandalism scent if done on another person's claim.

I, for one, don't get how this isn't already part of the game.
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On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!

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