[quote="Jackard"yes that is what i was told, anyways[/quote]
well, it makes a lot of sense, unless someone( russians most likely, and im saying this because it happened last world it was russians) gets stealth* int to a high lvl, wich i doubt. those points could go to MM, MC, UAC
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Skorm
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Re: Are there any caps on stats?
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Killface
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Re: stat caps
cobaltjones wrote:The only stat currently capped is survival and that's basically only an effective cap at 200 (you can keep raising it past 200 but it won't do anything).
Incorrect, and spoken from a stance that implies he knows his ass from a hole in the ground.
Survival WAS useless past 200 before the implementation of slings and livestock.
Nothing is 'capped' now because even with 75x50 EXPL*PERC there will be guys putting points into stealth and munching blueberry pies and fried perch, followed by murders and thefts.
To track these scents, one either needs a comparable EXP*PER, or a house to walk in and out of, or the patience to leave the screen a ways, several times.
Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
Jackard wrote:kvc has eleven secret herbs and spices
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cobaltjones
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Re: stat caps
Which is exactly what I said about survival you fucking retard.Killface wrote: Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
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Skorm
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Re: stat caps
what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.cobaltjones wrote:Which is exactly what I said about survival you fucking retard.Killface wrote: Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Thijssnl
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Re: stat caps
Skorm, you sure seem to have trouble with typing with, how funny.Skorm wrote:what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.cobaltjones wrote:Which is exactly what I said about survival you fucking retard.Killface wrote: Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
I was going to add a snide remark here, but I forgot it so I randomly blurted out shit instead.
Thanks for understanding.
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Skorm
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Re: stat caps
well, as you might have noticed, english is not my main =), anyway, 60% of the time you can understand what im saying or what my point is, thats worth something.Thijssnl wrote:Skorm, you sure seem to have trouble with typing with, how funny.
I was going to add a snide remark here, but I forgot it so I randomly blurted out shit instead.
Thanks for understanding.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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cobaltjones
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Re: stat caps
The "effective cap" on survival over 200 is that unless your livestock or fibers are over q200, then it's useless for you do put more points into, much like unless your trees are a certain high end quality, it's useless to keep pumping more points into carpentry.Skorm wrote:what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.cobaltjones wrote:Which is exactly what I said about survival you fucking retard.Killface wrote: Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
Sorry I only responded so harshly because Killface was such a douche and couldn't even comprehend my original post.
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Killface
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Re: stat caps
Killface wrote:cobaltjones wrote:(you can keep raising it past 200 but it won't do anything).
Nuff said.
Jackard wrote:kvc has eleven secret herbs and spices
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cobaltjones
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Re: Are there any caps on stats?
Call me when you've got q201 bones or fibers.
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Zampfeo
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Re: Are there any caps on stats?
If bear products are 100+Survival/2 wouldn't that make it a linear increase in quality? Where's the soft cap in that?