Would make MM even less useful than it is (in case of trees), no thanks.SeanPan wrote:Thijssnl wrote:Its probably possible, but hard, yes.cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
Wouldn't it be possible for the ranged weapon to try to measure collision from the shooter to the target, and if the pathfinding collides with a Paliside or Brickwall or Tree, it will immediately return Target Blocked?
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Thijssnl
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Re: Walls that you can walk on and defend from
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SeanPan
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Re: Walls that you can walk on and defend from
In that case, it would be a simple method of excluding trees from one of the forbidden objects to collide with.
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Jackard
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Re: Walls that you can walk on and defend from
already suggestedWilizin wrote:Wouldn't it be nice if we could create walls that we could have patrols walking on that could shoot at any incoming invaders? The walls themselves could be about 4x4 big for each piece. This way villages could build greater defenses and allow for extended mobility around the village walls themselves. Of course you would ALSO need to build a form of stairs to get ONTO the walls. Similar to what you could do in the game 1408 AD.