Farming idea:Ox drawn harvester?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
dra6o0n
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Re: Farming idea:Ox drawn harvester?

Post by dra6o0n »

LimaZulu wrote:
OvShit wrote:
LimaZulu wrote:As long as it doesn't work on grape vines, I'm cool. GRAPES SHOULD BE PICKED BY HAND.

Iss okay, iss okay my precious grapies. No ones gonna reap you. Iss okay.
Tell that to my scythe.
I think that grapes should be only pickable by hand, because otherwise, you're fucking up your wine. The amount of breakage would mess everything up. Also, you wouldn't be able to spot rot, et cetera, if you're just reaping and smashing. :(
Would only work on wheat, flax, hemp, and maybe those "grain related" crops.
Maybe if you use it on other crops, it destroys the plot and turns it back into a plowed tile.
Kaldo
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Re: Farming idea:Ox drawn harvester?

Post by Kaldo »

When used on grapes, it automatically produces grapejuice! Profit.
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LimaZulu
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Re: Farming idea:Ox drawn harvester?

Post by LimaZulu »

dra6o0n wrote:Would only work on wheat, flax, hemp, and maybe those "grain related" crops.
Maybe if you use it on other crops, it destroys the plot and turns it back into a plowed tile.
Works for me. :D
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Graeldragon
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Re: Farming idea:Ox drawn harvester?

Post by Graeldragon »

Yah i guess harvesting pumpkins with this would be a bit silly, so would carrots, beetroot and probably anything with the wooden poles in their sprite.
dra6o0n
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Re: Farming idea:Ox drawn harvester?

Post by dra6o0n »

Maybe have the crops be softcap by the harvester, since its used to forcibly cut out produce.

This means that the harvester will mainly use boards and metals so your capable of making a high quality harvester with little effort.

The harvester could have a built in inventory for holding straws/plant fibers, and drops the seed on the ground.

Seeds gives a end result of 2~3 and will easily overcome the harvester's inventory, so having it hold the actual produce, like straw/plant fiber, is a better and efficient way.
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novaalpha
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Re: Farming idea:Ox drawn harvester?

Post by novaalpha »

Anything that would make farming less tedious is welcome.
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Graeldragon
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Re: Farming idea:Ox drawn harvester?

Post by Graeldragon »

dra6o0n wrote: The harvester could have a built in inventory for holding straws/plant fibers, and drops the seed on the ground.
I mentioned this in the OP but I think that the straw/plat fibers should drop on the ground seeing as thats how it actually works in real life and it would let you bring seeds en mass to a silo/granary if they are ever implemented.

EDIT: well I guess not that picture because the threshing would happen later but because wheat is insta-threshed in h&h, I guess you could assume that the machine does this as well.
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Granger
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Re: Farming idea:Ox drawn harvester?

Post by Granger »

Graeldragon wrote:well I guess not that picture because the threshing would happen later but because wheat is insta-threshed in h&h, I guess you could assume that the machine does this as well.
What could be done (and would make sense) is to split threshing from harvesting into a separated process, requiring a threshing floor (simple structure with reasonable cost of eg. some stones and some branches/boards).

So farming would be to harvest (with or without scythe), with the sheaves being auto-collected into inventory, then split sheaves into fibers/straw at threshing floor.

Nature/Industry slider could still determine the yield ratio of seeds (like with mining and ore), question is how automated stuff like ox harvester should determine seed quantity...

Thrashing floor interface could be a slightly modified wine press interface: an area to hold sheaves (wheat, hemp, flax) to turn into straw/fibers, and an output area to receive the seeds (maybe make it possible to put seedbags there for higher capacity).

Add the ability to use fibers to bundle sheaves (a crafting receipt to compress sheaves into a bundle, and as an automated function for the ox pulled harvester) to have more inventory space while harvesting (with the drawback of a resource sink eating string type objects).

While at it also add receipt to spend string type objects to bundle straw and fibers into smaller size inventory objects (wheelable into signs requesting the corresponding resource and splitable to access the individual contents).


Would also widen the perspective for external powered (maybe using belt transmission of external work from toons, animals, wind, water or steam) structures (mills and threshers for farming, metal working toolshops, lumber mills for carpentry, powered weaving machines, kitchen appliances, etc.) later.

In case such structures would become available the parameters of the manual processes might need to be tweaked though, to give reasonable incentives to actually use the automated structures instead of the manual ones.
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