Yggdrasill and the Norns

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Yggdrasill and the Norns

Post by Rift »

When did dryads enter this discussion? I can't find any posts from j&l using using 'dryad'.
Dryad is the current name for the forest-tree-creature you see walking around forests but can't attack. It is named such in the old-time-pics that were posted a couple days ago. Also, during the many chats me and kaka have had up in caketown we discussed them, and thats the name he referred to them by.


*shrugs* As far as i'm concerned i like the way haven's lore is currently going [see jorbs more recent posts of concepts and credes]. I don't think it really matters if it mimics germanic traditions perfectly, if its more icelandic or more saxon, i think it's only important to build up a germanic tribe feel, not a "real life norse history". Besides, J&L have stated they love the age of enlightenment, and that the goal is to go slowly from germanic tribe-ish to age-of-enlightenment level technology [and i would assume culture would naturally follow]
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Yggdrasill and the Norns

Post by Ferinex »

In that case, I still like the idea of Norns to help you decide what you are going to do in the early game. :P
i guess they never miss huh
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Erik_the_Blue
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Yggdrasill and the Norns

Post by Erik_the_Blue »

The Sudice feel left out.
ShadowAtlan
Posts: 18
Joined: Thu Aug 13, 2009 11:06 pm

Re: Yggdrasill and the Norns

Post by ShadowAtlan »

I bet the tree of Yggdrasil would make an Awesome Log Cabin.

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