Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Small scale base defence
A.K.A. Suddo
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Small scale base defence
Yes and no. Soil quality only really caps the value of trees and tea (due to only being able to harvest 2 seeds). Everything else just goes up more slowly. Q20 soil is more common than Q10 actually, so he'd have to be unlucky to end up in it. I'd say having access to a clay node is far more important than soil. Or water even. It is nicknamed the "God of Q" for a reason.cloakblade wrote:Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Small scale base defence
Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).Sevenless wrote:Yes and no. Soil quality only really caps the value of trees and tea (due to only being able to harvest 2 seeds). Everything else just goes up more slowly. Q20 soil is more common than Q10 actually, so he'd have to be unlucky to end up in it. I'd say having access to a clay node is far more important than soil. Or water even. It is nicknamed the "God of Q" for a reason.cloakblade wrote:Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry
A.K.A. Suddo
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Small scale base defence
a ram actually takes 24 hours to dry. So unless they feel like camping for 24 hours, you'll be safe. And remember, SEAL YOUR PALISADE, dont become the guy asking to be broken out of his base on the "In congress assembled" page!!! =)RJT wrote:Palisades take quite a bit of strength to bash with your hands, otherwise they would need a ram, which takes 12 hours to dry.
good luck with your base! =)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Scwog
- Posts: 46
- Joined: Fri Jan 28, 2011 11:23 pm
Re: Small scale base defence
is it easy to destroy a ram ?
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Small scale base defence
Alright, you find a mountain, go to a spot that has a 2/3 tile wide pathway, followed by a closed off area with cliffs, and then you brick wall the entire thing, make a timber house, village claim and CR in the open area, and then fill the rest with boulders. Then, NO ONE will ever even think about attacking you. If that is a little too extreme, find a grassland, put a timber house in the middle, along with a farm, and anything else you want, surround it with a brick wall(no gates), walk one screen away from it, and build another brick wall. Repeat 8x. If you want out, teleport to a village.
Edit: Sorry, I missed the "small scale" part. You should be fine with a claimed palisade, though brick walls are good too.
Edit: Sorry, I missed the "small scale" part. You should be fine with a claimed palisade, though brick walls are good too.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Small scale base defence
Yes it is. Pretty sure as long as u have a stone axe on you can damage it. Dont quote me on that thoScwog wrote:is it easy to destroy a ram ?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Hishan
- Posts: 12
- Joined: Tue Apr 05, 2011 1:36 pm
Re: Small scale base defence
The issue at the minute seems to just be collecting materials to build the cornerpost, Im pretty sure I can fit them all on a boat with two crates.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Small scale base defence
You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't importantcloakblade wrote: Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).
As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.
-5 -4 *-3* -2 -1.5 -1 *0* 1 2
As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.
Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.
I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.
So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Small scale base defence
Ah I apologize I don't build many rams.bmjclark wrote:a ram actually takes 24 hours to dry. So unless they feel like camping for 24 hours, you'll be safe. And remember, SEAL YOUR PALISADE, dont become the guy asking to be broken out of his base on the "In congress assembled" page!!! =)RJT wrote:Palisades take quite a bit of strength to bash with your hands, otherwise they would need a ram, which takes 12 hours to dry.
good luck with your base! =)
Thank you for correcting me though.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!