The point I was trying to make is that anyone armed for combat can send mixed messages.kralmir wrote:bear cape and leather armor is intimidating?
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btaylor
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Re: Indentifying hostile vs. peaceful villages
The unfed mind devours itself. - Gore Vidal
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Potjeh
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Re: Indentifying hostile vs. peaceful villages
I'm more wary of people in newb clothes, actually, as those are often scouting alts of raiders.
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Windforce
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Re: Indentifying hostile vs. peaceful villages
Potjeh wrote:I'm more wary of people in newb clothes, actually, as those are often scouting alts of raiders.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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MagicManICT
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Re: Indentifying hostile vs. peaceful villages
If you're really leaving the area, and a long ways away from the area, don't worry about leaving a few trespassing scents from crossing a claim over water. They can't summon you with them, only track you down, and when they find you're so far away, they'll just forget about you.
Besides, anyone with a personal claim over water is likely to get all kinds of trespassing scents every day from people boating over it.
Besides, anyone with a personal claim over water is likely to get all kinds of trespassing scents every day from people boating over it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SpiderJerusalem
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Re: Indentifying hostile vs. peaceful villages
Windforce wrote:Potjeh wrote:I'm more wary of people in newb clothes, actually, as those are often scouting alts of raiders.
-Bottleneck-
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kralmir
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Re: Indentifying hostile vs. peaceful villages
Potjeh wrote:I'm more wary of people in newb clothes, actually, as those are often scouting alts of raiders.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Tonkyhonk
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Re: Indentifying hostile vs. peaceful villages
hmm? i dont think just boating over claims dont leave any scents though, unless you pick up some forageables out of water or setting a foot on land or somethingMagicManICT wrote:If you're really leaving the area, and a long ways away from the area, don't worry about leaving a few trespassing scents from crossing a claim over water. They can't summon you with them, only track you down, and when they find you're so far away, they'll just forget about you.
Besides, anyone with a personal claim over water is likely to get all kinds of trespassing scents every day from people boating over it.
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kralmir
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Re: Indentifying hostile vs. peaceful villages
Tonkyhonk wrote:hmm? i dont think just boating over claims dont leave any scents though, unless you pick up some forageables out of water or setting a foot on land or somethingMagicManICT wrote:If you're really leaving the area, and a long ways away from the area, don't worry about leaving a few trespassing scents from crossing a claim over water. They can't summon you with them, only track you down, and when they find you're so far away, they'll just forget about you.
Besides, anyone with a personal claim over water is likely to get all kinds of trespassing scents every day from people boating over it.![]()
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this is correct.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.