I've investigated the site, and I can verify that the mine is not in the river, but safely on the northern side of it.
This was quite an unexpected consequence of the prospecting skill, though, so I've taken the trouble to revive the character. Well, tried to, at least -- reviving dead characters isn't really meant to be, so there may be things that have gone wrong in the process. Please tell me whether it worked.
Swimming toggle will be coming. :)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Nice "Feature": Mine in river
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Nice "Feature": Mine in river
oh great, now he's going to crave brains...
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Nice "Feature": Mine in river
Thank god. :3 Can't wait for that.loftar wrote:Swimming toggle will be coming.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Nice "Feature": Mine in river
Thank god. :3 Can't wait for that.sabinati wrote:oh great, now he's going to crave brains...
Surprise.
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Schultzlator
- Posts: 24
- Joined: Wed Aug 12, 2009 11:55 am
Re: Nice "Feature": Mine in river
wow, thanks for ressourecting me! it worked, without my key but thats not a great problem. I'm not going to prospect so close to a river again.
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poltifar
- Posts: 68
- Joined: Sat Jun 13, 2009 8:04 am
Re: Nice "Feature": Mine in river
So in the end, we have to thank a freak prospecting incident involving a treacherous river and a zombified resurectee for convincing the devs to implement a swimming toggle?
Sounds good to me.
Sounds good to me.
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Brosephine
- Posts: 76
- Joined: Mon Aug 10, 2009 11:48 pm
Re: Nice "Feature": Mine in river
Well that's the second drowning that wasn't the fault of the player. Nice to see this guy got resurrected.
I suggested this already. I want to know what they're going to do about the fact that a lagspike or other connection issue while swimming is certain death for anyone. (It's what killed me).poltifar wrote:implement a swimming toggle?
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Ai_Shizuka
- Posts: 80
- Joined: Thu Aug 13, 2009 7:39 pm
Re: Nice "Feature": Mine in river
How is this different from death by lag?
Both scenarios are completely out of the player's control.
Both scenarios are completely out of the player's control.
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Brosephine
- Posts: 76
- Joined: Mon Aug 10, 2009 11:48 pm
Re: Nice "Feature": Mine in river
Ai_Shizuka wrote:How is this different from death by lag?
It isn't. Not in the sense of player control.
I guess I'm not worthy resurrection though since lag isn't a 'feature'.
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Ai_Shizuka
- Posts: 80
- Joined: Thu Aug 13, 2009 7:39 pm
Re: Nice "Feature": Mine in river
Same here.
And I doubt there are many lag-killed pgs.
Should be pretty obvious to discern the 2 death "categories".
Pg with 10 con killed by river? He deserved it.
Pg with 50 con and full stamina? Obvious death by lag.
But obviously I don't know how the resurrection process works. Or how much J&L value their players' time.
And I doubt there are many lag-killed pgs.
Should be pretty obvious to discern the 2 death "categories".
Pg with 10 con killed by river? He deserved it.
Pg with 50 con and full stamina? Obvious death by lag.
But obviously I don't know how the resurrection process works. Or how much J&L value their players' time.