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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: silk
Yeah. They're completely useless.killette2 wrote:So super good mulberry leaves are useless? They won't make worms grow up stronger, just keep them from being weaker?
Think about it for a minute. What do the worms do when they eat leaves? (Here's a hint: http://ringofbrodgar.com/wiki/Sericulture)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: silk
As best as you can. Usually your group of breeding eggs are going to be within 1-2 points of each other after your first or second generation and depending on the size of your silk farm.killette2 wrote:So selective breeding moths IS recommended?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: silk
My farmer has managed to raise the Q of our silkworms above the leaf quality something like 1 point every... what was it... 2-3 generations? Of course we got better mulberries shortly after, but still he proved it was possible.MagicManICT wrote:As best as you can. Usually your group of breeding eggs are going to be within 1-2 points of each other after your first or second generation and depending on the size of your silk farm.killette2 wrote:So selective breeding moths IS recommended?
In the end the final Q of your silkworms almost always moves towards your leaf Q. With mild selective breeding the -5/+5 on the eggs lets you gain 1-2 pts of quality in worms per gen as long as leaf quality is higher. Herb table will come into play, but it's easy to get a higher quality table than your mulberry trees generally speaking.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: silk
My point was that most start up cycles are like this: catch first moths, hatch, and breed that whole group of eggs. After that, a person can keep multiplying (until they can fill a half dozen cupboards or more with silk production) and/or start selecting out the crap eggs and selectively breeding. After that, your breeding stock is going to be only a couple points apart giving you a better chance at increasing quality without better trees. (Hope I explained what I was trying to say better.)Sevenless wrote:My farmer has managed to raise the Q of our silkworms above the leaf quality something like 1 point every... what was it... 2-3 generations? Of course we got better mulberries shortly after, but still he proved it was possible.MagicManICT wrote:As best as you can. Usually your group of breeding eggs are going to be within 1-2 points of each other after your first or second generation and depending on the size of your silk farm.killette2 wrote:So selective breeding moths IS recommended?
In the end the final Q of your silkworms almost always moves towards your leaf Q. With mild selective breeding the -5/+5 on the eggs lets you gain 1-2 pts of quality in worms per gen as long as leaf quality is higher. Herb table will come into play, but it's easy to get a higher quality table than your mulberry trees generally speaking.
I don't think chances are even going to be one quality point per generation unless you're actively breeding a very large number at each generation. I'd have to work out some math to come up with it, though, figuring in the average number of matings you get per pair of eggs, etc. Otherwise, you have to separate out your eggs that will make this +1 generation and hold them until you get enough to mitigate the odd random chances of getting all one sex. (I like 10 for moth breeding.) That makes the rate of increase something like the odds of getting a +5 egg from a moth multiplied by the number of eggs breeding divided by the chance a particular moth won't mate.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: silk
Please use the search function. I know it is easy to just make a quick post or to want clarification.
viewtopic.php?f=2&t=18160
Pretty much a full break down of what effects silk quality.
viewtopic.php?f=2&t=18160
Pretty much a full break down of what effects silk quality.
A.K.A. Suddo
