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theTrav
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Re: Rotatable Cabis/Kilns/Ovens/Forges
I just thought this morning, maybe you could have most things in 2D sprites and just do a few things in 3D.
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Quasic
- Posts: 92
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Re: Rotatable Cabis/Kilns/Ovens/Forges
You guys are not thinking isometrically.theTrav wrote:I just thought this morning, maybe you could have most things in 2D sprites and just do a few things in 3D.
All we need is a way to rotate to 4 different perspectives, all still basically isometric. Two new hotkeys.
Yes, north would get lost, but a simple compass arrow somewhere could fix that.
This would not entail "3D client"... which sounds great but ... oh god the code.
Really the only thing you'd need to do is store orientation on objects. It would be nice to be able to orient buildings especially.
I may be oversimplifying the "simple" here, but it's gotta be 100x less complex than throwing the vectory beast of 3D into the mix...
Monkeyboy
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Peter
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Re: Rotatable Cabis/Kilns/Ovens/Forges
Somehow this thread got all about rotatable isometrics, which could be kinda awesome. So you need four times the art content for every item, it just give Jorb a chance to draw more phallusii. Luckily small items can ignore rotation (I think). Still, it would be a huge change to the actual display code, so I wouldn't expect J&L to take that lightly. I think they may have mentioned it before, but I don't recall what the consensus was.
Surprise.
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Gauteamus
- Posts: 858
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Re: Rotatable Cabis/Kilns/Ovens/Forges
Yes, the thread took a turn. Rotatable isometrics would probably be awesome, but one issue would be how to decide what "hidden" items to display or not in different perspectives - the "real" hiding mechanism in the game makes quite alot of fun.
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loftar
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Re: Rotatable Cabis/Kilns/Ovens/Forges
I've written about it elsewhere, but I actually wouldn't mind terribly remaking Haven into a true 3D game. As long as the general from-above perspective doesn't change, it probably wouldn't require too much effort, even; the most troublesome issue would be the ridges. But it would be kinda cool, because it would allow one to rotate constructions arbitrarily, to rotate the camera arbitrarily, to add cool lighting effects that cast real shadows (which could make the nights really neat), and other interesting things. It would also make animation of the players much easier and allow eliminating many graphical hacks and limitations.
The main problem is, well, the lack of 3D models. :)
The main problem is, well, the lack of 3D models. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Avu
- Posts: 3000
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Re: Rotatable Cabis/Kilns/Ovens/Forges
The game runs like crap in 2D what makes you think 3D is going to be easier on our systems you a better 3D programmer than a 2D one?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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sabinati
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Re: Rotatable Cabis/Kilns/Ovens/Forges
it would be cool to make it 3d as long as it retains it charming old-school graphical look and feel
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sabinati
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Re: Rotatable Cabis/Kilns/Ovens/Forges
it would probably be able to make use of your GPU's 3d acceleration capabilities, which it currently is not able to doAvu wrote:The game runs like crap in 2D what makes you think 3D is going to be easier on our systems you a better 3D programmer than a 2D one?
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theTrav
- Posts: 3464
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Re: Rotatable Cabis/Kilns/Ovens/Forges
It is using hardware acceleration, but probably not as many advantages as it could. I'm not an expert but I don't think OpenGL really distinguishes between 2d and 3d.sabinati wrote:it would probably be able to make use of your GPU's 3d acceleration capabilities, which it currently is not able to doAvu wrote:The game runs like crap in 2D what makes you think 3D is going to be easier on our systems you a better 3D programmer than a 2D one?
The main benefits you'd get by going 3d is that loftar wouldn't have to worry so much about layering and outlines etc. I don't think it would really be a performance benefit, but it certainly wouldn't be a cost either.
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Teme
- Posts: 97
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"Flipping", is it gonna happen?
Plaah ~
