AND SO IT BEGINS

Forum for discussing in game politics, village relations and matters of justice.
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bmjclark
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Re: AND SO IT BEGINS

Post by bmjclark »

That wasnt me =|
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Portgas
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Re: AND SO IT BEGINS

Post by Portgas »

Monkey on minimap?Wat.
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burgingham
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Re: AND SO IT BEGINS

Post by burgingham »

Custom Clients?
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hazzor
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Re: AND SO IT BEGINS

Post by hazzor »

we had a wee settlement of 5 or so russians nearby where our village is, they came and tried to grief us with claims and stuff, they left rather suspiciously, so we found their camp and they didn't even have a claim up... we took everything, they seem almost completely inactive now

on another note, some scary looking people showed up at our gate last night, making threats and whatnot
Oh boy, here I go cheesemaking again...
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bmjclark
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Re: AND SO IT BEGINS

Post by bmjclark »

hazzor wrote:on another note, some scary looking people showed up at our gate last night, making threats and whatnot
We've had someone threaten us with the wrath of his town (can't remember the name). Said they were allies of vitterstad or something. I get the feeling it's just some guy trying to act all tough :lol: . My point, if they were truely dangerous, you would be dead already, they wouldnt of bothered with threats =p
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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hazzor
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Re: AND SO IT BEGINS

Post by hazzor »

bmjclark wrote:
hazzor wrote:on another note, some scary looking people showed up at our gate last night, making threats and whatnot
We've had someone threaten us with the wrath of his town (can't remember the name). Said they were allies of vitterstad or something. I get the feeling it's just some guy trying to act all tough :lol: . My point, if they were truely dangerous, you would be dead already, they wouldnt of bothered with threats =p
well our assailants were "from Ainran" but then, I believe most raiders claim to be, in an attempt to gain more "bargaining power"
Oh boy, here I go cheesemaking again...
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bmjclark
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Re: AND SO IT BEGINS

Post by bmjclark »

heh, we haven't threatened anyone that i know of, unless u were the guys who were slinging at us (even if u were, i wasn't there so dont really know details)? =p
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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hazzor
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Re: AND SO IT BEGINS

Post by hazzor »

bmjclark wrote:heh, we haven't threatened anyone that i know of, unless u were the guys who were slinging at us (even if u were, i wasn't there so dont really know details)? =p
we didn't fight back, none of us even have rage... to be honest, there were just a few outside our gate, one had a militia sword, most of the others had slings, the one with the sword seemed to be trying to distract us while others aimed, he was just using call thunder and running around a lot, they left a lot of scents too... tonnes
Oh boy, here I go cheesemaking again...
Whippet
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Re: AND SO IT BEGINS

Post by Whippet »

ALWAYS wrote: With their clay dropped to q10
Their clay is not q10 yet, we must keep digging!
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WarpedWiseMan
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Re: AND SO IT BEGINS

Post by WarpedWiseMan »

Sigh. This is why we can't have nice things.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom

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