Might as well get it out in the public, let us all hear about. Maybe it'll even get fixed faster, such as the ferryman ring.bmjclark wrote:Funny, first, it's not really a bug. Second i did report it, i just dont want to post it on the forums. Try again.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Getting Ko'd n0 reason
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Getting Ko'd n0 reason
nope
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Getting Ko'd n0 reason
yes, let's force the devs to make yet another band aid.Astarisk wrote:Might as well get it out in the public, let us all hear about. Maybe it'll even get fixed faster, such as the ferryman ring.bmjclark wrote:Funny, first, it's not really a bug. Second i did report it, i just dont want to post it on the forums. Try again.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Getting Ko'd n0 reason
Not only that, but if they can't, or don't want to fix the issue at the moment, i'd rather not have everyone abuse it indefinitely. So ill stick to not abusing them myself, and not telling other people how to 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Zelacks
- Posts: 95
- Joined: Thu Aug 13, 2009 12:22 pm
Re: Getting Ko'd n0 reason
Why dont you tell me how to do it so I dont accidently abuse the bug??
Around Zelacks -- NEVER RELAX
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xXGhostxX
- Posts: 481
- Joined: Sun Jun 26, 2011 4:09 pm
Re: Getting Ko'd n0 reason
It's already been reported. No need to share it to the forums. I'm sure Jorb will fix it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Getting Ko'd n0 reason
While Mr. Clark has stated he won't abuse it, I'm sure there's a few others that know about or figured it out. No guarantees that nobody will abuse it. Unless it's an easy fix, I'm not seeing this happen quickly with Salem in development.xXGhostxX wrote:It's already been reported. No need to share it to the forums. I'm sure Jorb will fix it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Getting Ko'd n0 reason
The shooting from out of aggro distance thing isn't even that big of an issue really, you'll still see it coming. The ferryman bug is pretty annoying and i think alot of people already know it anyways, still though, not needing the whole playerbase doing it.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Getting Ko'd n0 reason
Actually, nobody should be doing it. However, if the bug isn't going to be fixed and a handful of people that figured out the bug start abusing it, then as far as I'm concerned, everyone should be let in on the secret. Jorb and Loftar have been very lax about bug abuse as long as those that find it report it so it can be fixed because they've always been really good getting on it and fixing it within a few weeks in the past. As the release of Salem looms closer, they're going to have less time to try and fix problems in Haven.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.