Favorite Mod Gems

General discussion and socializing.
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Paislee
Posts: 170
Joined: Sun Feb 06, 2011 4:28 am

Re: Favorite Mod Gems

Post by Paislee »

sabinati wrote:
Paislee wrote:
sabinati wrote:man, i really wish this forum had a proper ban list like http://forums.somethingawful.com/banlist.php
Please no. While it's nice to uphold a general expectation for good quality posting, the mods/admins at SA are just obnoxious about it.
that's an unrelated issue...
I didn't get past the Something Awful part of the link to where it says "banlist." Derp.

Yeah that would be pretty cool.

ETA: My ban is somewhere in there, heh.
~Maisy
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Favorite Mod Gems

Post by Oddity »

Jackard wrote:EVERY MORNING I WAKE UP AND OPEN PALM SLAM A DVD INTO THE SLOT. ITS HAVEN AND HEARTH AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE WITH THE MAIN CHARACTER, RIFT. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN WHOOSHING SOUNDS WHEN I SLAM DOWN SOME BEAR BASTARDS OR EVEN WHEN I MESS UP TECHNIQUE. NOT MANY CAN SAY THEY ESCAPED THE MORDORS MOST DANGEROUS AREAS. I CAN. I SAY IT AND I SAY IT OUTLOUD EVERYDAY TO PEOPLE IN MY COLLEGE CLASS AND ALL THEY DO IS PROVE PEOPLE IN COLLEGE CLASS CAN STILL BE IMMATURE JEKRS. AND IVE LEARNED ALL THE LINES AND IVE LEARNED HOW TO MAKE MYSELF AND MY APARTMENT LESS LONELY BY SHOUTING EM ALL. 2 HOURS INCLUDING WIND DOWN EVERY MORNIng
viewtopic.php?f=5&t=3011&p=32325#p32325
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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hazzor
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Joined: Sat Sep 17, 2011 11:00 am

Re: Favorite Mod Gems

Post by hazzor »

double posted, fuck knows how
Last edited by hazzor on Wed Feb 15, 2012 1:26 am, edited 1 time in total.
Oh boy, here I go cheesemaking again...
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hazzor
Posts: 2245
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Re: Favorite Mod Gems

Post by hazzor »

jorb wrote:We have stated before that we plan to redo basically all char related math.

- New/massively revamped combat system. Player skill should be at least as important as character stats, which currently is not the case. The fact that I can rape X bears without looking, while using combat meditation, is simply a sign of a broken system.
- Lose the LP system completely. Gain learning skills via quests. New systems for claim expansion and stat development. Claim expansion could probably be done by consuming some resource or other, dreams, possibly, if expanded upon. Stat increases should have a system which shares the quality the FEP system currently has of being hard to macro.
- Redo the hunger/stamina/health math for increased realism in terms of food consumed. All food items should be made worthwhile.
- Curb stat inflation and generally nerf the power levels of players. Decrease the gap between developed and undeveloped characters, partly accomplished by making actual player skill, as opposed to character stats, more important.

from the thread that oddity posted... heh, how'd that work out?
Oh boy, here I go cheesemaking again...
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Favorite Mod Gems

Post by Oddity »

hazzor wrote:
jorb wrote:We have stated before that we plan to redo basically all char related math.

- New/massively revamped combat system. Player skill should be at least as important as character stats, which currently is not the case. The fact that I can rape X bears without looking, while using combat meditation, is simply a sign of a broken system.
- Lose the LP system completely. Gain learning skills via quests. New systems for claim expansion and stat development. Claim expansion could probably be done by consuming some resource or other, dreams, possibly, if expanded upon. Stat increases should have a system which shares the quality the FEP system currently has of being hard to macro.
- Redo the hunger/stamina/health math for increased realism in terms of food consumed. All food items should be made worthwhile.
- Curb stat inflation and generally nerf the power levels of players. Decrease the gap between developed and undeveloped characters, partly accomplished by making actual player skill, as opposed to character stats, more important.

from the thread that oddity posted... heh, how'd that work out?
They were planning some system called "Wyrd" to replace LP altogether, but then they scrapped that for some reason, and eventually came up with the curio system.

His idea about making "actual player skill" matter more, as opposed to stats, is interesting. I wonder if they'll get around to that.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Siri
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Joined: Wed Feb 15, 2012 12:33 am

Re: Favorite Mod Gems

Post by Siri »

Conducting web search for: "Favorite Mod Gems"

USER WAS BANNED FOR THIS POST
Last edited by sabinati on Wed Feb 15, 2012 4:02 am, edited 1 time in total.
Reason: shitty gimmick
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TheTylerLee
Posts: 1604
Joined: Thu Jul 21, 2011 6:00 am

Re: Favorite Mod Gems

Post by TheTylerLee »

painhertz wrote:The sad thing is it appears that Runkpunk did what everyone always says and "did" use the search function, he just didn't realize the thread was ages old. lol

Thats why i Troll alot of people here, but i never troll anyone for Necro bumping

Atleast they searched ;p
Discord: XiliX#2791
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Tonkyhonk
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Joined: Fri Sep 10, 2010 6:43 am

Re: Favorite Mod Gems

Post by Tonkyhonk »

let me revive this gem thread BECAUSE LOL
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