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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Dye suggestion
Great suggestion! We can always hope they put this into the game when W7 arrives 
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Federico
- Posts: 136
- Joined: Sun Jul 03, 2011 8:40 am
- Location: Argentina
Re: Dye suggestion
I foresee unmentionable consequences...
Silver & Golden dyes for donors
Getting the new objects in the game should be easy, either making recolors of older sprites, or introducing grayscaled versions of items that then get their RGB values altered (Like when an object decays, it turns red).
This would also mean that freshly made merch robes would be using the silk's coloration, and certain items like the Cylinder hat or ranger boots would require ink it's making.
i have no idea what im talking about i never did java
Silver & Golden dyes for donors
Getting the new objects in the game should be easy, either making recolors of older sprites, or introducing grayscaled versions of items that then get their RGB values altered (Like when an object decays, it turns red).
This would also mean that freshly made merch robes would be using the silk's coloration, and certain items like the Cylinder hat or ranger boots would require ink it's making.
i have no idea what im talking about i never did java
rip haven
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Dye suggestion
I doubt the images would need to be grayscaled, the decay over filter works fine for red.Federico wrote:Getting the new objects in the game should be easy, either making recolors of older sprites, or introducing grayscaled versions of items that then get their RGB values altered (Like when an object decays, it turns red).





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Federico
- Posts: 136
- Joined: Sun Jul 03, 2011 8:40 am
- Location: Argentina
Re: Dye suggestion
Yes, for damaged objects that keep their original color, but using that would make most objects' coloration mismatch (Like Linen Pants and Merch Robes) or mix with the previous one (Yellow dye being used in a carpet would turn it orange)DDDsDD999 wrote: I doubt the images would need to be grayscaled, the decay over filter works fine for red.
rip haven
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Dye suggestion
Yes?jordancoles wrote:Yes? If you're going to implement something it should actually you know, make sense? Would you rather the dye randomly appear out of a tamed pig's asshole?Kriegwolf wrote:Does it matter THAT much?Kurundo wrote:What would we use for the dye bases? Dandelions for yellow, poppies (or blood :O) for red, inkweed or blueberries for blue? Or would you propose new foragables and such to accommodate the creation of dyes?
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Dye suggestion
I like the addition of new colors. Good idea.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Dye suggestion
Me toosabinati wrote:Yes?jordancoles wrote:Yes? If you're going to implement something it should actually you know, make sense? Would you rather the dye randomly appear out of a tamed pig's asshole?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


