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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Bridges in Haven. Just with a few drawbacks.
I hereby declare i will respect all raft bridges when boating and there's room (not claimed) to land, lift boat, walk and drop boat to water again!
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Bridges in Haven. Just with a few drawbacks.
If the old CR in water would still be around it would be really nice to isolate the rafts and make it possible to use CRs from teleporting with the boat to the other side.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Bridges in Haven. Just with a few drawbacks.
My bet - 1 Hour from the initial post of: Thu May 02, 2013 7:34 am.
I'll do my best to respect all bridges I run across as well. =)
I'll do my best to respect all bridges I run across as well. =)
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Bridges in Haven. Just with a few drawbacks.
Was just talking to Avulsio on skype when making the bridge.
A potential game from all this would be. Semilarge lake + 200 rafts perfectly and neatly packed in a checkerboard. 20 people. 2 teams and rangerbows all around. Perfect ingame game for people with alot of time to spare.

A potential game from all this would be. Semilarge lake + 200 rafts perfectly and neatly packed in a checkerboard. 20 people. 2 teams and rangerbows all around. Perfect ingame game for people with alot of time to spare.

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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Bridges in Haven. Just with a few drawbacks.
The good old W4 idea of having a sports arena - boulder biting, Cart racetrack, raft fighting ... 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Bridges in Haven. Just with a few drawbacks.
W6 needs one to 
I might pull this crazy off one day.
I might pull this crazy off one day.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Bridges in Haven. Just with a few drawbacks.
it's not a suggestion to add bridgesArcanist wrote:How come Xcom doesn't get banned for this swaginati?
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Strandmullen
- Posts: 452
- Joined: Sat Mar 31, 2012 11:37 pm
- Location: Sweden
Re: Bridges in Haven. Just with a few drawbacks.
Really cool bridge!
I didn't even know it was possible to jump from one raft to another.
I didn't even know it was possible to jump from one raft to another.
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ghost347
- Posts: 89
- Joined: Wed May 23, 2012 11:38 am
Re: Bridges in Haven. Just with a few drawbacks.
that's sweet man now if it doesn't get bashed the town's ppl of Brodgar will be able to gather logs and other things from the far side of the river with out a boat
