Connected houses.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Connected houses.

Post by SuperNoob »

Taxaso wrote:
KwonChiMin wrote:Making small island vaults even more op, so you can move between your stolen items without any need to go out of building.
What a great idea.
Then fix vaults first?
they already did...you can't pave closer than 2 tiles from water. if you can't pave it you can't build a pali or bw there.

the only real issue I see with building as large as you want is what would happen to cellars. in the original idea posted here if you connect 4 buildings each with cellars and multiple cellar entrances in 1 building lead to the same cellar what happens to items in the other 3? even in the idea I mentioned that I liked from an earlier thread, what would determine cellar sizes?
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Connected houses.

Post by Oddity »

Zachary09 wrote:That's kinda OK, but think about giant factories and really big storage rooms. It would be just too darn OP.
Overpowered in what sense?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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toshirohayate
Posts: 427
Joined: Sun Jun 27, 2010 3:20 am
Location: USA

Re: Connected houses.

Post by toshirohayate »

Why not just add more buildings? I mean connecting them would be okay, I suppose. I'd be more happy if they made all of the floors on the same screen first though.

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