-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Development: World 7
Don't forget to set your slider to peaceful before you go off getting all that discovery LP. 
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: World 7
dat yew tree


jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
Frddyk4
- Posts: 240
- Joined: Wed Dec 22, 2010 7:05 am
Re: Game Development: World 7
new trees? EPIC
-
Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Game Development: World 7
Interesting change to combat 
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
-
Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Game Development: World 7
omg now we can fight for advantage to be the one to flex punch, fucking cool
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
-
Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: Game Development: World 7
love ya jorb, wish you took out hs spawning though
loftar wrote:git da mony
-
spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Game Development: World 7
I, Spavaloo, hereby make the solemn and binding oath to never have any of my World 7 characters wear pants.
Go to space
