it could be argued that one should not be able to build anything in the tiles in front/behind a gate. i'm not sure if it's possible to implement or what the implications would be, though.Sarge wrote:painhertz wrote:Require one surrounding space around houses?Not adjacent to a gate then.sabinati wrote:but i like building houses right next to each other ;_;
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sabinati
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Re: Jorb/loftar (House Blockading)
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Sarge
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Re: Jorb/loftar (House Blockading)
If possible, even better then.
factnfiction101 wrote:^I agree with this guy.
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NOOBY93
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Re: Jorb/loftar (House Blockading)
Pretty sure it's possible. They disabled building 1 tile next to water, so...sabinati wrote:it could be argued that one should not be able to build anything in the tiles in front/behind a gate. i'm not sure if it's possible to implement or what the implications would be, though.Sarge wrote:painhertz wrote:Require one surrounding space around houses?Not adjacent to a gate then.sabinati wrote:but i like building houses right next to each other ;_;
Jalpha wrote:I believe in my interpretation of things.
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NOOBY93
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Re: Jorb/loftar (House Blockading)
Good idea. At first I thought you meant the devs designate objects such as houses, I thought "wtf? Houses shouldn't decay on claims"TeckXKnight wrote:Objects blocking gates has always been a problem, even in w3. What if there was the ability to designate something to decay while on your claim. This would induce a slow 3-4 day decay that would eventually remove an object that's on a claim. This won't interfere with sieging at all and will allow newbie and generally weak claim owners to remove things on their own.
This way we keep our houses next to each other and ward against similar problems in the future.
But then I realized you meant a player can designate.
Jalpha wrote:I believe in my interpretation of things.
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AnnaC
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Re: Jorb/loftar (House Blockading)
What about your old idea of having the claim owner get a bonus in demolition on their personal claim?TeckXKnight wrote:Objects blocking gates has always been a problem, even in w3. What if there was the ability to designate something to decay while on your claim. This would induce a slow 3-4 day decay that would eventually remove an object that's on a claim. This won't interfere with sieging at all and will allow newbie and generally weak claim owners to remove things on their own.
This way we keep our houses next to each other and ward against similar problems in the future.
viewtopic.php?f=5&t=23073
Edit: I do like the idea of not being able to build directly adjacent to the opening of a gate, too.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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TeckXKnight
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Re: Jorb/loftar (House Blockading)
Unfortunately I was a bit naive when I suggested that and didn't consider the implications towards sieging. Even in that thread I was corrected. A decay over time shouldn't have that same problem though, I think.
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Jackard
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Re: Jorb/loftar (House Blockading)
AAlex wrote:I think it's an obvious fix, just remove houses from the game ;)
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DDDsDD999
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Re: Jorb/loftar (House Blockading)
sabinati wrote: it could be argued that one should not be able to build anything in the tiles in front/behind a gate. i'm not sure if it's possible to implement or what the implications would be, though.

The bigger your house block, the bigger your penis.





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joojoo1975
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Re: Jorb/loftar (House Blockading)
that's one thing this game has in common with Eve online
Ass Hats will always find a way to exploit.
over in Eve(b4 I quit) it was expansion, then exploits found for that expansion, then nerfs for said exploits, then other exploits because of nerfs.
it was a never-ending cycle of exploitation.
Ass Hats will always find a way to exploit.
over in Eve(b4 I quit) it was expansion, then exploits found for that expansion, then nerfs for said exploits, then other exploits because of nerfs.
it was a never-ending cycle of exploitation.
To Protect The Helpless From The Heartless
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Jackard
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Re: Jorb/loftar (House Blockading)
Kinda wish houses were just another type of vehicle so they never actually removed players from the world.