HHP drain is EXTREMELY horrible. HNH was open and free, lively game where everyone could play how they wished. it was really unique game and amazing because of that. NOW, with the drain, one group of players is fucked deep. This is such a shame because in my opinion everyone should be equal. Even criminals.
I understand that this was a result of scent-spaming. But it is simply a bad way to fix a problem.
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Tonkyhonk
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Re: HHP Drain for Scents Change
what is so equal about a criminal stripping all items available from the victim having the same consequence as a criminal touching just one item?parisparisparis wrote:This is such a shame because in my opinion everyone should be equal. Even criminals.
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parisparisparis
- Posts: 198
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Re: HHP Drain for Scents Change
Tonkyhonk wrote:what is so equal about a criminal stripping all items available from the victim having the same consequence as a criminal touching just one item?parisparisparis wrote:This is such a shame because in my opinion everyone should be equal. Even criminals.
being a criminal is a gameplay choice. The same as being a farmer, miner etc. Lets add HHP drain to miners (no not caveins) and farmers every time they get ore or pick plants. Does that sound like fun?
Being bad to other players is a gameplay choice. ALL the other games already put to many rules. hnh seems going towards that path too.

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burgingham
- Posts: 8486
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Re: HHP Drain for Scents Change
OP sounds to me like this new system is working just fine.
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Tonkyhonk
- Posts: 4501
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Re: HHP Drain for Scents Change
you seem to not understand that mining and farming dont create victims.parisparisparis wrote:being a criminal is a gameplay choice. The same as being a farmer, miner etc. Lets add HHP drain to miners (no not caveins) and farmers every time they get ore or pick plants. Does that sound like fun?
Being bad to other players is a gameplay choice. ALL the other games already put to many rules. hnh seems going towards that path too.
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parisparisparis
- Posts: 198
- Joined: Wed Mar 27, 2013 9:56 am
Re: HHP Drain for Scents Change
Tonkyhonk wrote:you seem to not understand that mining and farming dont create victims.parisparisparis wrote:being a criminal is a gameplay choice. The same as being a farmer, miner etc. Lets add HHP drain to miners (no not caveins) and farmers every time they get ore or pick plants. Does that sound like fun?
Being bad to other players is a gameplay choice. ALL the other games already put to many rules. hnh seems going towards that path too.
i don't think IRL victim status should be equal to victim status ingame. I would just love that players themselves would decide how they live in game. Can we let it be the matrix, a place escape and have fun. Sure death and loss of your stuf might not be fun but that what makes (or made) the game fun. You know that feeling in the start of the world when nothing has happened there. nothign is built. just free canvas to do anything you want. ANYTHING. But now the HHP drain limits the possibilities.
in one line- Hnh was about creating and losing. Now it's about creating and maybe loosing if the other player willing to go over unnecessary hassle.

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Tonkyhonk
- Posts: 4501
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Re: HHP Drain for Scents Change
parisparisparis wrote:i don't think IRL victim status should be equal to victim status ingame.
to sum it up, you are only whining.parisparisparis wrote:This is such a shame because in my opinion everyone should be equal. Even criminals.
Last edited by Tonkyhonk on Tue Jun 25, 2013 10:53 am, edited 1 time in total.
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: HHP Drain for Scents Change
The punishment of leaving scents should be just that, the possibility of dying due to a scent. But with this system in place, i think it's a better idea to at least have some kind of stat check for the hhp drain. Seriously, go walk around for a few mins, people have already started leaving massive claims on chars that are obviously alts with no other stats but some LP to drop a massive claim. It's become a game of cockblock the giant claim with tiny claims so people can't expand it to a point of you not being able to declaim it. I feel like these claims should hold less weight then an actual character that has more effort put into it then a glimmermoss a day. And should big villages not be rewarded more for making their claim big then just village idols with no expansions just to hold a clay node?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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parisparisparis
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Re: HHP Drain for Scents Change
Tonkyhonk wrote:parisparisparis wrote:i don't think IRL victim status should be equal to victim status ingame.parisparisparis wrote:This is such a shame because in my opinion everyone should be equal. Even criminals.
1st. REAL LIFE and in HnH (different)
2. Equal in in HnH. (nothing to do with real life)
You enjoy taking things out of context or you made a mistake ...

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Tonkyhonk
- Posts: 4501
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Re: HHP Drain for Scents Change
or you just dont understand what it means to choose to play a criminal in a game. victims dont choose to be victims.parisparisparis wrote:You enjoy taking things out of context or you made a mistake ...