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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Clay regeneration exploit
This was never a bug. In W6 you could gain as many bricks by digging the edges of a node and move towards the center as it shrunk. This is honestly a good change as it makes no sense to remove the ability to dig more clay from nodes and easier for fresh alts to greaf nodes.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Clay regeneration exploit
Anything that makes making bricks less annoying is good in my mind 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Clay regeneration exploit
I don't think you can call it an exploit. A change in the paradigm, a "healthy" side effect of a good anti-griefing mechanic, etc. We need more changes like this. If you really want to grief down your _____ (neighbor, enemy) quality clay node, put some effort into it.
edit: old mechanics were a softcap on everything dug, yes? So if the same mechanic was in place, you should have still gotten more clay with a fresh, 1 survival alt than with a developed character getting max quality (no way to test now, though.) I guess this could still be a bug, but if it IS unintended, I say it's a positive change and lets keep it as the actual game mechanic.
edit: old mechanics were a softcap on everything dug, yes? So if the same mechanic was in place, you should have still gotten more clay with a fresh, 1 survival alt than with a developed character getting max quality (no way to test now, though.) I guess this could still be a bug, but if it IS unintended, I say it's a positive change and lets keep it as the actual game mechanic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Clay regeneration exploit/feature?
Natural resources weren't capped by surv at all before.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Clay regeneration exploit/feature?
So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...

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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Clay regeneration exploit/feature?
It's something special about 1 surv. I tried it with my q55 water node with 53 surv and it didn't get me a noticeable amount more of water.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Clay regeneration exploit/feature?
I think it's 1-10 survival._Gunnar wrote:So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...
I think it'd be a little faster at 11, more at 12, etc.
Jalpha wrote:I believe in my interpretation of things.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Clay regeneration exploit/feature?
If it's meant as a feature (which it probably is, I guess), then this seems logical.NOOBY93 wrote:I think it's 1-10 survival._Gunnar wrote:So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...
I think it'd be a little faster at 11, more at 12, etc.
Hope you have a great day
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Clay regeneration exploit/feature?
Kind of sucks that you get a bonus for being WORSE at something than another person.





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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Clay regeneration exploit/feature?
Kinda nice that you can't drain a node with 0 LP alts anymore though. Double edged sword I guessDDDsDD999 wrote:Kind of sucks that you get a bonus for being WORSE at something than another person.