To Mod, or Not to Mod....?

General discussion and socializing.
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TheTylerLee
Posts: 1604
Joined: Thu Jul 21, 2011 6:00 am

Re: To Mod, or Not to Mod....?

Post by TheTylerLee »

alright so Delete everything haven related on your computer,

Now, Go to this site, and download either 32 or 62bit, Whichever your computer is;
http://www.mediafire.com/hnh_ender


now, download HnH_Ender_Update , From that same site


Now extract both (seperatly)

Now open the update file, highlight it all, And drag/Drop it into your HnH file,
"Yes replace all files"

Your done!
Discord: XiliX#2791
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Whitehyena
Posts: 24
Joined: Sun Oct 06, 2013 9:17 pm

Re: To Mod, or Not to Mod....?

Post by Whitehyena »

I've got the update working successfully, and that's fine. I'm good wit' dat.

Just trying to get Jackard's publicres mod working is the problem. I've done what Seizure suggested, and made a custom_res folder, and extracted all the files to there... But that seems to have done effectively nothing. I dunno if I did it wrong, or something... but Ender's Client still works, so... I don't think I'm going to fool with it yet. I think I'm going to try and skim the forums to find exact instructions on the method. Thanks everyone for their help, and toleration of my griping and general running around like a chicken with my head cut off.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: To Mod, or Not to Mod....?

Post by borka »

borka wrote:-snip-

For graphic mods just create a folder named custom_res in Ender folder and drop mod in there, to test different mods just rename the folder and create another one to test a different mod till you found out what the structure of res folders is to make it fit as you want it
I told you :P

when you unpack i.e. Jackards respack - you have a folder called res - inside is another named gfx - that's the one you have to copy into custom_res folder

I suggest to copy haven-res.jar from Ender to another place and unpack it with 7zip to get a clue about structure

in short - you have res files in haven-res.jar (which are the default res files), also in a folder called res (which is mostly the folder for custom clients resfiles) and in folder custom_res where graphic mods should go
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synntax33
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: To Mod, or Not to Mod....?

Post by synntax33 »

I also like to make a copy of the working client setup to install mods into' that way if I break it my original haven client is fine :D

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