Is seatribe employing?

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MagicManICT
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Re: Is seatribe employing?

Post by MagicManICT »

jordancoles wrote:
Arcanist wrote:I think sea tribe have zero paid employees.
I never said I got paid
There's a difference between volunteer and employed. I think that right there is it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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RJT
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Re: Is seatribe employing?

Post by RJT »

Sarge wrote:I bet it would be extremely interesting working there though as their problem solving strategies are often very interesting.
"Oh animals can break auth objects? That's weird"
(Insert however many months it's been here)
"I think I might have fixed it probably, who knows."
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Sarge
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Re: Is seatribe employing?

Post by Sarge »

RJT wrote:
Sarge wrote:I bet it would be extremely interesting working there though as their problem solving strategies are often very interesting.
"Oh animals can break auth objects? That's weird"
(Insert however many months it's been here)
"I think I might have fixed it probably, who knows."
Indeed.

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"Fuck your suggestions, have this <fucks up soldier's sword and flex>"
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jordancoles
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Re: Is seatribe employing?

Post by jordancoles »

"Crossroads can be build on water tiles you say?"
"Better increase their material cost and remove the ability to build them indoors"
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Dzedajus
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Re: Is seatribe employing?

Post by Dzedajus »

"game breaking mechanics"
"Lets laugh at all rage and tears in forums"

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