-
ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: This game is fucking dead
Its not true, some of us are on amazing projects
So its keeping us alive. If i wouldn't do some different things every here and there I'd quit 1 month after world begining.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
-
300Stalker
- Posts: 46
- Joined: Tue Aug 27, 2013 4:11 pm
Re: This game is fucking dead
As far as i heard comments server in last worlds had 800 players.And now its 300.Thats kinda a lot of players quiting.
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: This game is fucking dead
There's been times with even more than 1500 players online - !but that's been after "prominent" YouTubers featured HnH and a load of "tourists" took a look ... i guess the average is 300 - 400 and lots of them are long time players ... some ppl are playing on / off style with pauses but for many it's just too demanding to stay ...
and i guess everyone asks himself sometimes like i do: "why am i'm still doing this?!?"
and i guess everyone asks himself sometimes like i do: "why am i'm still doing this?!?"
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: This game is fucking dead
I definitely do, ... more than sometimes. 
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: This game is fucking dead
I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: This game is fucking dead
The core feature of this game for me is social interaction and cooperation. Being alone harvesting the same crap every other day is very boring.

-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: This game is fucking dead
water wet, sky blue, more at 11
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: This game is fucking dead
needs more thought. this would tie progression to a tedious daily mechanic, not everyone shares that playstyleRobben_DuMarsch wrote:I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.
ive seen other games relax this a bit by using a weekly system or increasing the daily point cap with any unearned "leftover" points
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: This game is fucking dead
Agreed with Jackard here. I can see your (Robben) point for hermits who want try and be competitive, meaning that they have to try and keep up as best they can with all roles in the game. But in a village, which I think this game is largely aimed at, this is not the case and shouldn't be.Jackard wrote:needs more thought. this would tie progression to a tedious daily mechanic, not everyone shares that playstyleRobben_DuMarsch wrote:I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.
ive seen other games relax this a bit by using a weekly system or increasing the daily point cap with any unearned "leftover" points
I know quite a few people who love clicking their carrots every day, heck some of them twice a day and they dislike e.g. mining, or fishing, or making cheese etc. It doesn't mean because a certain task is tedius and repetitive to you that it is so for everyone else.
factnfiction101 wrote:^I agree with this guy.