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moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: Game Development: Civilization Census
The road network is quite impressive
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Civilization Census
So successful bloom processing is increased to 66% for full industry?
Heck yes! I just turned 14 bloom into 13 wrought iron!
Also, now I don't have to worry about patrolling the nearby roads for foxes now, glad to see how the game's coming along.
Heck yes! I just turned 14 bloom into 13 wrought iron!
Also, now I don't have to worry about patrolling the nearby roads for foxes now, glad to see how the game's coming along.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Civilization Census
Nice update. I knew you guys would give us something awesome.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Civilization Census
Oh, another question... do those maps update automatically, or are they just snapshots?
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: Civilization Census
Oh boy, this map is better than Google Earth!!!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Civilization Census
For now, they are only snapshots (they're just the output of a program I made for kicks and giggles). It will probably change with time, though. Sooner or later, I'll implement regular minimap updates, for example, and probably a world map with per-player "fog of war".
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Civilization Census
The maps are interesting/fun and useful.. nice to know that road we built to giant forest has more utility then ever, now that finding more dangerous monsters will be harder
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Cpowa
- Posts: 52
- Joined: Sat May 30, 2009 6:18 pm
Re: Game Development: Civilization Census
Can we have a scale on the map please ???
(in united of international system (UI so in meter or kilometer) and not in miles or other.)
(in united of international system (UI so in meter or kilometer) and not in miles or other.)
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Civilization Census
For scale, I say we use something not in current use. Like a league. Maybe make 1 league - 100 squares? easy to measure off in tens, and 5 leagues would be a fair distance.
Also, I love the civ thing, but I for one would rather see more intense and less broad effects of homefires. So with, say, 5 homefires, anywere could be level 2 and with 10 level 1, but the effect doesnt spread as far. Then you would see scattered islands of civilization with danger in between, which I would much prefer.
Also, I love the civ thing, but I for one would rather see more intense and less broad effects of homefires. So with, say, 5 homefires, anywere could be level 2 and with 10 level 1, but the effect doesnt spread as far. Then you would see scattered islands of civilization with danger in between, which I would much prefer.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Civilization Census
Scale: 1 pixel a tile.