Game Development: Civilization Census

Announcements about major changes in Haven & Hearth.
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: Game Development: Civilization Census

Post by moonshield »

The road network is quite impressive
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Civilization Census

Post by Blaze »

So successful bloom processing is increased to 66% for full industry?
Heck yes! I just turned 14 bloom into 13 wrought iron!

Also, now I don't have to worry about patrolling the nearby roads for foxes now, glad to see how the game's coming along.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Civilization Census

Post by sami1337 »

Nice update. I knew you guys would give us something awesome.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Game Development: Civilization Census

Post by Malicus »

Oh, another question... do those maps update automatically, or are they just snapshots?
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Civilization Census

Post by kimya »

Oh boy, this map is better than Google Earth!!!
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Civilization Census

Post by loftar »

For now, they are only snapshots (they're just the output of a program I made for kicks and giggles). It will probably change with time, though. Sooner or later, I'll implement regular minimap updates, for example, and probably a world map with per-player "fog of war".
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Civilization Census

Post by Rift »

The maps are interesting/fun and useful.. nice to know that road we built to giant forest has more utility then ever, now that finding more dangerous monsters will be harder
Cpowa
Posts: 52
Joined: Sat May 30, 2009 6:18 pm

Re: Game Development: Civilization Census

Post by Cpowa »

Can we have a scale on the map please ???
(in united of international system (UI so in meter or kilometer) and not in miles or other.)
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niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Civilization Census

Post by niltrias »

For scale, I say we use something not in current use. Like a league. Maybe make 1 league - 100 squares? easy to measure off in tens, and 5 leagues would be a fair distance.

Also, I love the civ thing, but I for one would rather see more intense and less broad effects of homefires. So with, say, 5 homefires, anywere could be level 2 and with 10 level 1, but the effect doesnt spread as far. Then you would see scattered islands of civilization with danger in between, which I would much prefer.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Civilization Census

Post by sami1337 »

Scale: 1 pixel a tile.

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