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Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Reynolds
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Re: Specialization

Post by Reynolds »

Herp derp durr, hurr.
Last edited by Reynolds on Sat Nov 21, 2009 7:58 pm, edited 1 time in total.
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Jackard
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Re: Specialization

Post by Jackard »

what nonsense is this
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Cain
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Re: Specialization

Post by Cain »

Reynolds wrote:Yes, currently, yes. But if you want to only make metal, how can you get food? Trade, or my ideas or something of the sort. That's all I am saying. Trade shouldn't be the only way, despite it being the best way.
You can pick apples....
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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niltrias
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Re: Specialization

Post by niltrias »

What would be nice is tech-skipping via teaching. Just as computer programmers dont need to know much about metallurgy today, skilled smiths of the past needed to know very little about mining. They needed to know about how to identify quality metal, but not quality ore per se. It would be nice to see civ advancements that allow some skipping of the early tech tree.
<Marcher Lord>
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Reynolds
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Re: Specialization

Post by Reynolds »

I am an incoherent moron, ignore me.
Last edited by Reynolds on Sat Nov 21, 2009 7:57 pm, edited 1 time in total.
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Jackard
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Re: Specialization

Post by Jackard »

they might if you werent such an incoherent moron

why shouldnt trade be the only way to get things you "need" when you are playing a solo crafter specialized in only a few areas
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Reynolds
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Re: Specialization

Post by Reynolds »

Jackard wrote:they might if you werent such an incoherent moron

why shouldnt trade be the only way to get things you "need" when you are playing a solo crafter specialized in only a few areas
Herp derp derp, I'm a moron herp durr. Also, you are probably right, I'll snip the thread, but it was just an idea. Loftar's idea. I just expanded on it. Calling me a moron was completely out of line, no matter how much I agree with you.

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