Big idea - small world ?!?Jesus_Smith_Nandez wrote:Should I cut/copy paste my big idea in here or does that seem futile now
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Suggestions for Hafen (Haven and Hearth 2)
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Suggestions for Hafen (Haven and Hearth 2)
All of C & I is for future game development. Do we need this topic?
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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: Suggestions for Hafen (Haven and Hearth 2)
I always though it would be nice, and more realistic for beast drawn plows, Oxen or horse.
belts should be useful. assuming there is going to be key rings and seed bags, you should be able to tie them to the belt, sword sheaths could be interesting too.
Manacles, To make noob slave labor a reality.
Lead, the metal lead is useful for many many things, pencils for one(Modern pencils are graphite yeah) Plumbata for another (Roman weapon, think lawn darts, but much much worse)
Dyes for clothing and paint for armor. Not just for vanity, but for skirmishes too, easier to tell friend from foe if all your friends came dressed in blue.
Cap combat, Controversial I know, but an end goal, being the best you can be would be nice.
Metalurgy: viewtopic.php?f=5&t=35286&p=468759&hili ... gy#p468759
Specifically the bits about a cupola.
belts should be useful. assuming there is going to be key rings and seed bags, you should be able to tie them to the belt, sword sheaths could be interesting too.
Manacles, To make noob slave labor a reality.
Lead, the metal lead is useful for many many things, pencils for one(Modern pencils are graphite yeah) Plumbata for another (Roman weapon, think lawn darts, but much much worse)
Dyes for clothing and paint for armor. Not just for vanity, but for skirmishes too, easier to tell friend from foe if all your friends came dressed in blue.
Cap combat, Controversial I know, but an end goal, being the best you can be would be nice.
Metalurgy: viewtopic.php?f=5&t=35286&p=468759&hili ... gy#p468759
Specifically the bits about a cupola.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Suggestions for Hafen (Haven and Hearth 2)
viewtopic.php?f=6&t=37974&start=260
@Borka most of this is about nerfing teleporting, a smaller world just ties in with it to make trading without teleports less painful.
Y u so hostile?
@Borka most of this is about nerfing teleporting, a smaller world just ties in with it to make trading without teleports less painful.
Y u so hostile?
HnH Videos
God bless
God bless
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ramones
- Posts: 3077
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Re: Suggestions for Hafen (Haven and Hearth 2)
Remove hourglass and flower menus.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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loftar
- Posts: 9096
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- Location: Your character database
Re: Suggestions for Hafen (Haven and Hearth 2)
How do you suppose one would choose between multiple options, then?ramones wrote:flower menus.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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soapdish
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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: Suggestions for Hafen (Haven and Hearth 2)
As far as flower menus go, I like them for multiple choice things, but for things like foraging, there is only one option to "pick" (puns!)
So why not just right click it to pick it? The loading bar is fine though. Maybe not forever and and a day for stumps though
Waterskins only have two options, drink, and empty, Maybe drink by right clicking in inventory, and empty by hovering over ground and right clicking.
Chests within boats should be openable, Right click boat opens the box, left click the chest removes it, right click opens it.
That eliminates flower menus on boats, just right click to get in there.
So maybe not abolish flower menus, but streamline them in places where they maybe are not necessary. I could probably come up with more...
So why not just right click it to pick it? The loading bar is fine though. Maybe not forever and and a day for stumps though
Waterskins only have two options, drink, and empty, Maybe drink by right clicking in inventory, and empty by hovering over ground and right clicking.
Chests within boats should be openable, Right click boat opens the box, left click the chest removes it, right click opens it.
That eliminates flower menus on boats, just right click to get in there.
So maybe not abolish flower menus, but streamline them in places where they maybe are not necessary. I could probably come up with more...
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Suggestions for Hafen (Haven and Hearth 2)
The menus are fine.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Suggestions for Hafen (Haven and Hearth 2)
nah they're really not, maybe 95% of the bugs came from the flower menus or something similar, so why not just get rid of the source.LadyV wrote:The menus are fine.
Jalpha wrote:I believe in my interpretation of things.
