Two Hs for spawning alts to help kill sheep are : sheepmustdie and diesheep
we are trying to start with killing the females first please.
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Kitamie
- Posts: 524
- Joined: Sat Jul 02, 2011 3:06 am
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xAlexx
- Posts: 217
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Re: how its your lag now? - WTS sheeps edition
This should be a large community event.
I believe everyone should help one another with getting rid of the Sheep.
I believe everyone should help one another with getting rid of the Sheep.
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windmaker
- Posts: 1855
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- Location: in the forum where some mods are fags.
Re: how its your lag now? - WTS sheeps edition
oh , isee kit give the hs, i hope we can kill all sheeps for get a better lag
and dont ruin this with factions shits.
thanks.
thanks.
#swag-
mvgulik
- Posts: 4098
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Re: how its your lag now? - WTS sheeps edition
lol
Alternative plan:
Just start planting tree's, so that the area is converted to a forest. Sheep will die out on there own.
- Use two same forest-type trees.
- Plant them in a 9 tiles wide grid. (or use Apoc Lite client -> Server grid)
- and protect them, so they can hit level 3 (level 2 is probably sufficient)
Mmm ...
SG: 5000/9 = 555.5
555.5**2 = 300K (oops)
Right. That's not going to work before W8 is online.
Alternative plan:
Just start planting tree's, so that the area is converted to a forest. Sheep will die out on there own.
- Use two same forest-type trees.
- Plant them in a 9 tiles wide grid. (or use Apoc Lite client -> Server grid)
- and protect them, so they can hit level 3 (level 2 is probably sufficient)
Mmm ...
SG: 5000/9 = 555.5
555.5**2 = 300K (oops)
Right. That's not going to work before W8 is online.
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Kitamie
- Posts: 524
- Joined: Sat Jul 02, 2011 3:06 am
Re: how its your lag now? - WTS sheeps edition
The more the merrier, why not make it a world project? Let's see whether this social experiment actually works and players can join together on alts for the good of the world. If you spawn an alt please come back here and type in your hs so we can get more people working together.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: how its your lag now? - WTS sheeps edition
You might like to ask Loftar for some additional data.
If your slaughter rate is below the general sheep procreation rate ... your in for a long, long fight.
If your slaughter rate is below the general sheep procreation rate ... your in for a long, long fight.
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windmaker
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- Location: in the forum where some mods are fags.
Re: how its your lag now? - WTS sheeps edition
the pregnant sheeps die more fast than male sheeps.
so just killing is a good way too. ofc. if a lot of people are involved. can target him more fast:
hs : FknSheeps
so just killing is a good way too. ofc. if a lot of people are involved. can target him more fast:
hs : FknSheeps
#swag-
shubla
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Re: how its your lag now? - WTS sheeps edition
Problems are few claims in this area. If even one pair is left alive problem will repeat soon.windmaker wrote:the pregnant sheeps die more fast than male sheeps.
so just killing is a good way too. ofc. if a lot of people are involved. can target him more fast:
hs : FknSheeps

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Kitamie
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Re: how its your lag now? - WTS sheeps edition
For those animals alive in claims, maybe once the main lots are done a char with abilities could come and take care of those.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: how its your lag now? - WTS sheeps edition
Here is a script to aid with the culling
Code: Select all
//#! name = Animal Killer
//#! uniq =killer
// Globals
include("jBotAPI");
//include("jBotAPIArcanist");
include("pathfinder");
function killAnimal(animal){
if (jGetWindow("Cattle Info")){
jAbsClick(jMyCoords(), 1, 0);
jSleep(1000);
}
do {
jOffsetClick(jCoord(getRandomArbitary(-2,2),getRandomArbitary(-2,2)),1,0);
goNearPosition(animal.position(), 1);
jSleep(500);
jDoClick(animal.getID(), 3, 0);
jWaitPopup(3000);
jSelectContextMenu("Slaughter");
jSleep(1000);
jToConsole("Tried to kill cattle");
jSleep(1000);
} while (!jHaveHourglass());
while (jHaveHourglass()){
jSleep(1000);
}
}
while(1){
jSleep(500);
killAnimal(getNearest( "sheep/s"));
}
function goNearPosition( position, offset){
while (jIsMoving() || jMyCoords().dist(jTilify(position)) > offset*11){
var moving = jPFMoveOffset_LX(position, offset);
jSleep(500);
jPrint("[goNearPosition]Walking to " + position);
jPrint("[goNearPosition]Dist is " + jMyCoords().dist(jTilify(position)));
if (jMyCoords().dist(jTilify(position)) == offset*11) {
jPrint("[goNearPosition]Arrived at point");
return true;
}
if (moving == -1){
jToConsole("[goNearPosition] Point offscreen ")
return false;
}
}
function getNearest(object) {
var obj = jGetObjects(40, jCoord(0, 0), object);
var min_len = 100500;
var objid = 0;
for (var i = 0; i < obj.length; i++) {
if (obj[i].position().dist(jMyCoords()) < min_len) {
objid = obj[i];
min_len = obj[i].position().dist(jMyCoords());
}
}
return objid;
}
}