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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Horses could be OP...
Personally, I'd like to see all animals affected by terrain effects. It's still so strange to see boar and bear running top speed through shallow water. Not that they should be slowed as much as hearthlings but the jesus-moves are certainly hilarious.
-Distant clown noises.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Horses could be OP...
Agreed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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_Ryan_
- Posts: 34
- Joined: Tue Jul 19, 2011 6:14 am
Re: Horses could be OP...
If it doesn't already, I think the horse should have its own stamina and hunger.
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Horses could be OP...
Maybe a limiter on tamed horses is that the 'pony power' mechanic still exists, and if you ride them to zero you ride your horse to dead (actually rather realistic.)_Ryan_ wrote:If it doesn't already, I think the horse should have its own stamina and hunger.
It could regen pretty slowly for tamed horses (24 hours for 100% fill charge? Faster for higher quality horses?)
Another good limiter on 'raiding' bands of horsemen is to allow archers to shoot horse, and since they are a pretty big hitbox (maybe make them a bit bigger? They are currently the size of a small pony, and not a true horse or war horse) it'd be relatively easy to hit/aim at them. You could also have it that when someones mount is killed, they crash to the ground and take a decent chunk of damage (I'd think 80 SHP, and 20 HHP in the form of a broken leg or some such would make sense.)
This way tamed horse are really risk/reward, and more useful for say... carts, wagons and scouting.
-Distant clown noises.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Horses could be OP...
Yes. This will be important.kilakan wrote:risk/reward
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Horses could be OP...
How much they should be slowed should vary by animal, strong bipedal swimmers easily outpace most quadrapeds.kilakan wrote:Personally, I'd like to see all animals affected by terrain effects. It's still so strange to see boar and bear running top speed through shallow water. Not that they should be slowed as much as hearthlings but the jesus-moves are certainly hilarious.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.