I personally like this system, as it gives more meaning to each different use.
Do you specifically want to focus on Attributes? You need to put more emphasis on the third quality while farming.
It also makes having a super node much more rare, many people will have to settle with the strengths of whatever nodes they're on
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ApocalypsePlease
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Sevenless
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Re: What do Substance, Essence, and Vitality all mean
Drinking water:
E: Energy penalty S: Nothing V: Stam bonus
Food:
E: Satiation reduction S: Hunger reduction V: FEP bonus
Nettle gear:
E: ? S: Apparently nothing V: Surv bonus, Agi penalty
Pattern seems to be that V gives increase in effectiveness, E/S are convenience stats that reduce penalties for items that have them. Jorb specifically mentioned that one of them is responsable for armor having more dura.
Overal vit is the most important quality.
E: Energy penalty S: Nothing V: Stam bonus
Food:
E: Satiation reduction S: Hunger reduction V: FEP bonus
Nettle gear:
E: ? S: Apparently nothing V: Surv bonus, Agi penalty
Pattern seems to be that V gives increase in effectiveness, E/S are convenience stats that reduce penalties for items that have them. Jorb specifically mentioned that one of them is responsable for armor having more dura.
Overal vit is the most important quality.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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nuker22110
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- Joined: Fri Jul 05, 2013 1:37 pm
Re: What do Substance, Essence, and Vitality all mean
Sevenless wrote:Drinking water:
E: Energy penalty S: Nothing V: Stam bonus
Food:
E: Satiation reduction S: Hunger reduction V: FEP bonus
Nettle gear:
E: ? S: Apparently nothing V: Surv bonus, Agi penalty
Pattern seems to be that V gives increase in effectiveness, E/S are convenience stats that reduce penalties for items that have them. Jorb specifically mentioned that one of them is responsable for armor having more dura.
Overal vit is the most important quality.
what about soil? any idea?
with regard to curio(toy chariot)
substance give more LP
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naosnule
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Re: What do Substance, Essence, and Vitality all mean
22, 19, 10 => 1865 lpnuker22110 wrote: with regard to curio(toy chariot)
substance give more LP
10, 22, 19 => 1865 lp
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jorb
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Re: What do Substance, Essence, and Vitality all mean
There are simply three instances of quality, rather than one. All three work individually just as quality did. One difference is in how they are implemented in items, where each dimension usually affects something specific.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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ApocalypsePlease
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Re: What do Substance, Essence, and Vitality all mean
Could you explain how the quality formula works for Curios LP?jorb wrote:There are simply three instances of quality, rather than one. All three work individually just as quality did. One difference is in how they are implemented in items, where each dimension usually affects something specific.
I had a Q14/12/10 dragonfly that gave 1 LP more than a Q13/13/10 dragonfly and I have no idea why there would be a 1 LP difference
Inactive
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nuker22110
- Posts: 122
- Joined: Fri Jul 05, 2013 1:37 pm
Re: What do Substance, Essence, and Vitality all mean
would you mind letting us know in terms of soil, what affects what?jorb wrote:There are simply three instances of quality, rather than one. All three work individually just as quality did. One difference is in how they are implemented in items, where each dimension usually affects something specific.
with regards to toy chariot:
10,13,11->1495
10,14,11->1520
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Orcling
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Re: What do Substance, Essence, and Vitality all mean
Jorbtar never explains mechanics.DDDsDD999 wrote:I'd like jorbtar to at least explain this mechanic so we understand what needs to be balanced.
And if you havent figured out what these three things mean/do yet, you probably have to wait until the wiki comes up.
I mean its not that hard to to figure out, at all. Just look at stuff. Look at stuff and see what the values do.
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tardy0
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Re: What do Substance, Essence, and Vitality all mean
Substance seems to have an effect on the amount of hunger an item gives.


EDIT: Vitality increases FEP gain.
EDIT:Essence has no effect on food.


EDIT: Vitality increases FEP gain.
EDIT:Essence has no effect on food.
"Once upon a time there were two noobs. One day a greifer came by and killed them both"
~The end
~The end
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Mashadar
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Re: What do Substance, Essence, and Vitality all mean
Still not sure what the exact formula is, but there seems to be a small bonus for the highest stat. That is, a 25/10/10 curio gives a few percent more LP than a 15/15/15 curio, even though the average of both is 15.ApocalypsePlease wrote:Could you explain how the quality formula works for Curios LP?
I had a Q14/12/10 dragonfly that gave 1 LP more than a Q13/13/10 dragonfly and I have no idea why there would be a 1 LP difference