Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
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jordancoles
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Re: Game Development: Paving the Way

Post by jordancoles »

jorb wrote:Sorry. Fixing.
Faster :!: :x :!:

I aint pay for dis

#gaydevs
#illuminaticonfirmed
Last edited by jordancoles on Tue Sep 15, 2015 1:52 am, edited 1 time in total.
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jorb
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Re: Game Development: Paving the Way

Post by jorb »

¦] ¦] ¦] ¦] ¦] ¦] ¦] ¦]
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
sjdakwndl
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Re: Game Development: Paving the Way

Post by sjdakwndl »

MORE. MORE!!!!!!!!!!!!!!
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ArvinJA
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Re: Game Development: Paving the Way

Post by ArvinJA »

We should get free packs, cmon blizzard
Last edited by ArvinJA on Tue Sep 15, 2015 1:53 am, edited 1 time in total.
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Vigilance
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Re: Game Development: Paving the Way

Post by Vigilance »

jordancoles wrote: I aint pay for dis
i demand free things as an apology

#gaydevs
jorb wrote:¦] ¦] ¦] ¦] ¦] ¦] ¦] ¦]
:devzsuck:
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venatorvenator
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Re: Game Development: Paving the Way

Post by venatorvenator »

jorb wrote:We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Wait, so now we can have both +5 industry and +5 nature? Is there no limitation, like an either/or tag?
Last edited by venatorvenator on Tue Sep 15, 2015 1:55 am, edited 1 time in total.
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MightySheep
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Re: Game Development: Paving the Way

Post by MightySheep »

I'm glad you updated the paving stone types thing but the original stone looks like dogshit now.

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CloudJhi
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Re: Game Development: Paving the Way

Post by CloudJhi »

venatorvenator wrote:
jorb wrote:We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Druid's Cloak is now craftable
Wait, so now we can have both +5 industry and +5 nature? Is there no limitatiom, like an either/or tag?
Metallurgy costs 15k LP. It's not meant to be cheap.
Just to note, that's only +2 Industry on the old scales, if its still works something like that.
Last edited by CloudJhi on Tue Sep 15, 2015 1:54 am, edited 1 time in total.
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jordancoles
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Re: Game Development: Paving the Way

Post by jordancoles »

venatorvenator wrote:Wait, so now we can have both +5 industry and +5 nature?
Yes
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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jorb
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Re: Game Development: Paving the Way

Post by jorb »

venatorvenator wrote:Wait, so now we can have both +5 industry and +5 nature? Is there no limitatiom, like an either/or tag?
Indeed, though the concepts nature/industry do not exist any longer.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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