Road signposts and LOS

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Road signposts and LOS

Post by DDDsDD999 »

bmjclark wrote:I had issues building roadsigns through caves because of this issue. I still think it would be really nice if the roadsigns just didn't have a hitbox and you ported directly to the roadsigns instead of to this arrow.
Pretty much the only way to make people who build long range roads not want to kill themselves. (Though I doubt there aren't masochistic enough people to accomplish such things)
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maze
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Location: Canada

Re: Road signposts and LOS

Post by maze »

I got the jiff of it but...

you guys can just hold ctrl to walk around the object then place it....

what urks me is the decay on the signpost. i just notice today and had to replace 4 of mine.
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Kaios
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Re: Road signposts and LOS

Post by Kaios »

CloudJhi wrote:Let me present to you(because I can't be assed to spend stone and stamina to make and break milestones in game) a crappy diagram:
Now I understand, I had never experienced this issue because when I am building roads I move from milestone to milestone as I build and simply adjust my path based on where there is the most amount of cleared area. If this means I'm forced to create windy or zig-zag path that's not too big of a deal.

So, for example, I am standing at a milestone I just extended and built, I look to see where the most clear path is based on the positioning of the arrows but I'm also just looking for a clear line that I can walk to the milestone as well. If this isn't possible, then I have to clear some shit. I don't think I ever walked ahead of the milestone and looked for a place to extend it from a distance.

I hope that makes sense. I think this is working as intended.
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Lunarius_Haberdash
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Re: Road signposts and LOS

Post by Lunarius_Haberdash »

sabinati wrote:I don't understand. Are you guys not actually clearing the paths when you make roads?

No shit right? Sounds like they'd like to make this even LESS like building roads.
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Sevenless
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Re: Road signposts and LOS

Post by Sevenless »

bmjclark wrote:I had issues building roadsigns through caves because of this issue. I still think it would be really nice if the roadsigns just didn't have a hitbox and you ported directly to the roadsigns instead of to this arrow.
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This /\ ends up being the most optimal straight road system.

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This being what feels natural given the current roadsystem is impossible because you need LOS to both red circles simultanously. Since this takes a lot more clearing work, the version above is what I end up building.

It feels like needless contortions that limit your building underground. If it were a more formal mechanic, roads need a 3 wide tile clearly (oh god please no) then it'd be fine. But the current limitations feel wonky.
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