Idea - Deconstructing stuff, or Dissasembling Crafted items

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Heahsler
Posts: 55
Joined: Mon Sep 21, 2015 11:31 am

Re: Idea - Deconstructing stuff, or Dissasembling Crafted it

Post by Heahsler »

i see where i got derailed, and i appoligize... I need a ciggerete, i'm in Tech School btw.
You're right adding damaged items might be easier to do, also i know squat of newtorking.. The only real problem would be impementing that feture into every Object in game, plus theres the problem of people using Constrution signs for fencing....

Another big issue would be people making Items just so they can carry huge amounts of items, i would really like to see a weight system impimented, but since there is not there need to be some kind or limitation on what you Carry.


I'll wear this next time im in forum
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endiron
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Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached

Re: Idea - Deconstructing stuff, or Dissasembling Crafted it

Post by endiron »

No offense taken, it happens man :^) Tone on forums & in text can be kinda hard to discern sometimes - I know I've done the same before. Lol. And thank you for being civil.

And yeah, it would be a bit of work to get each object to have an un-recipe like I'd mentioned -- I'm not 100% on how Jorb & Loftar have a hierarchy or library of items set up in the code, but it'd be (most likely) a matter of putting a new script into the object's code, and then just the item ID's of what materials to give back out, at a quality set to 1/2 (or 2/3 or something with a skill check) of that object's quality.

They might be able to copy-paste it with some alterations for the item ID's into the rest of the objects in the library/code, but again I'm not 100% on how they have their code set up.
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Granger
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Re: Idea - Deconstructing stuff, or Dissasembling Crafted it

Post by Granger »

The deconstruction could yield a fraction (50% give our take) of the materials at q10.
Nothing to store extra, no wonderful q inflation on hard to create with high q items.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Tacheron
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Re: Idea - Deconstructing stuff, or Dissasembling Crafted it

Post by Tacheron »

Whatever way this gets implemented, it would be nice to see it happen. Redundant tools like cauldrons, anvils and such would be nicely used :)
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