No, I garbled that in my head, they said that torches and fire have no effect on bats but players seem to think they do (or did). Where did we get any confirmation that movement speed affects bat aggro anyway?TeckXKnight wrote:Didn't jorb say that movement speed has nothing to do with their aggro and that was something players had invented on their own?Kaios wrote:The "sneaking past" isn't supposed to have a chance to fail attached to it from the way I understood their changes in that regard when they made them but maybe I'm wrong.
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TeckXKnight
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Re: Friendly warning: bats not that nerfed after all
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Kirche
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Re: Friendly warning: bats not that nerfed after all
From jorbTeckXKnight wrote:No, I garbled that in my head, they said that torches and fire have no effect on bats but players seem to think they do (or did). Where did we get any confirmation that movement speed affects bat aggro anyway?TeckXKnight wrote:Didn't jorb say that movement speed has nothing to do with their aggro and that was something players had invented on their own?Kaios wrote:The "sneaking past" isn't supposed to have a chance to fail attached to it from the way I understood their changes in that regard when they made them but maybe I'm wrong.
jorb wrote:They are significantly less likely to attack if you walk slowly past them.
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TeckXKnight
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Re: Friendly warning: bats not that nerfed after all
Thanks for pulling that up.
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Kaios
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Re: Friendly warning: bats not that nerfed after all
Yeah I think that might be the post I was referring too but for some I reason I had recalled inferring that it was always possible to completely avoid combat with them if you're walking slow but I may just be crazy.
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slipper
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Re: Friendly warning: bats not that nerfed after all
At crawling speed you'll never get aggroed at more than 5 tiles distance, I think.
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Delamore
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Re: Friendly warning: bats not that nerfed after all
Until that one time it does happen and you lose your character to 4 bats.slipper wrote:At crawling speed you'll never get aggroed at more than 5 tiles distance, I think.
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bmjclark
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Re: Friendly warning: bats not that nerfed after all
My miner got aggro'd on crawl speed from ~8 tiles away and gang banged by 4 bats down to 15 hhp or so. It's not really worth trying to sneak by um 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Kelody
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Re: Friendly warning: bats not that nerfed after all
If you run, they build up IP and use higher damage attacks. If you get agro and let them knock you unconscious, you can walk away. At least without an armor this works, if it takes them a while to KO you, they still might gain IP. I normally only get 2 and 3 damage deep cuts. They still need a poultice to heal, but you can ignore a couple of them. Someday I'll have some armor to try killing them. 
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Jake024d
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Re: Friendly warning: bats not that nerfed after all
We all hope that's where we end up.Robben_DuMarsch wrote:I'll see you in Valhalla soon enough my friend.
Quis custodiet ipsos custodes.
jorb wrote:I'm pretty badass.
Support the devs, #JORBTAR2016jorb wrote:How many threads on this topic do we need?
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Sevenless
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Re: Friendly warning: bats not that nerfed after all
Which is often less than the width of the tunnel.slipper wrote:At crawling speed you'll never get aggroed at more than 5 tiles distance, I think.
I don't find trying to sneak past them to be effective at all. I think they tweaked bat aggro up a bit.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system