Every foraging item except chantrelle is small enough to be concealed by the graphic from any tree, and even then that's because the chantrelle spreads out it's graphic to a 2x2 to 3x3 square. I'd prefer not to walk by and lose out on needed resources, just like i'd prefer not to get ambushed by an NPC i have no hope of defeating.Haba wrote:No, it is not.
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Increase visibility of on-screen objects/terrain
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Increase visibility of on-screen objects/terrain
Dude, give it up.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Increase visibility of on-screen objects/terrain
I agree fully with making herbs visible beyond trees but as for players and deliberately hidden items? Perception, intellect, and stealth should all be checked to be able to detect this without going behind the tree or structure they are hidden behind, and the item should have a variable determining the value of its hidden status from the last person who dropped it.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Doll
- Posts: 33
- Joined: Wed Jan 06, 2010 8:40 am
Re: Increase visibility of on-screen objects/terrain
I think hidden objects add both to the games realism, and increase the challenge, which is a good thing. As a new player I'm not finding it at all difficult to find enough of the objects that might be hidden behind trees, such as the stringy taproots I am surviving on. Knowing that an unseen bear might suddenly pounce out on me increases the excitement of the game.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Increase visibility of on-screen objects/terrain
I would like to point out that anyone could implement that functionality by modding the client. It's not something we can enforce or fight. If you don't want to display the images, you don't have to, so in Machenoid's defense (while I agree with jack and sabinati that hiding behind stuff is fun and good), there's not that much we can do about it. We are however considering several options for hard stealth with perc+exploration rolls and what-not, which means the client failing the roll won't get the object data for the hidden player at all.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Increase visibility of on-screen objects/terrain
Sounds fun jorb 
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Kahim
- Posts: 264
- Joined: Fri Nov 13, 2009 10:27 pm
Re: Increase visibility of on-screen objects/terrain
Alright many people hide a chest behind a diffrent object. Or if your getting revenge you hide behind something then pounce removing this would make theft go up and make ppl even more annoyed.
My motions are swift as a eagle, on my worst day I am still Lethal. No challenge, only start me when you learn the ripples of a butterflies heartbeat.
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Nemu
- Posts: 50
- Joined: Wed Dec 16, 2009 9:45 am
Re: Increase visibility of on-screen objects/terrain
Having those glaring yellow lines everywhere all the time would be ugly and annoying although sometimes when I'm trying to manage something behind a tree or pick up some straw behind half grown wheat, I wish I could hold alt or something to make them appear, so that I don't have to spend 5 minutes jiggling my character into just the right spot so the lines come up but to not block the clicking at the same time.Machenoid wrote:make important objects the player might want to collect or attack and/or avoid show up in their yellow-highlight all of the time
I would suggest only having items show up like this. this would make item management easier but you could still hide trash and characters, bears and herbs would be unaffected, none of which I believe need adjusting.
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Aldebaran
- Posts: 2
- Joined: Fri Jan 29, 2010 6:47 am
Re: Increase visibility of on-screen objects/terrain
Got the same problem while offline-planning fields in a Dwarf Fortress style. It looks just like I want it on a scheme, but I can`t actually reach crops and small containers behind a tree or palisade. For now it`s about symmetry, not stealth or item hiding.
Here we have a bunch of solutions already, but just in case.. There`s a nice option in Stonesense (DS isometric visualiser): it crops bitmap of a tall object to several lower pixels. We still can see a layout, but now can also see everything hidden behind the obstacles.
Here we have a bunch of solutions already, but just in case.. There`s a nice option in Stonesense (DS isometric visualiser): it crops bitmap of a tall object to several lower pixels. We still can see a layout, but now can also see everything hidden behind the obstacles.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Increase visibility of on-screen objects/terrain
Well, having said that, it would be nice to have buildings that aren't cookie-cutter clones of each other. Being able to build individual internal and external walls, perhaps with stone bases for extra support, or glass windows, would be a huge improvement. A door on the north side of a building would be something new and interesting, that's for sure.Aldebaran wrote:Got the same problem while offline-planning fields in a Dwarf Fortress style. It looks just like I want it on a scheme, but I can`t actually reach crops and small containers behind a tree or palisade. For now it`s about symmetry, not stealth or item hiding.
Here we have a bunch of solutions already, but just in case.. There`s a nice option in Stonesense (DS isometric visualiser): it crops bitmap of a tall object to several lower pixels. We still can see a layout, but now can also see everything hidden behind the obstacles.
jorb wrote:Haven aims to be hardcore.