The firebrand burned down.

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loftar
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Re: The firebrand burned down.

Post by loftar »

Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
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maze
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Re: The firebrand burned down.

Post by maze »

loftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
flint and steel. do it already >:O
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loftar
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Re: The firebrand burned down.

Post by loftar »

Sure. One bar per fire lit. ¦]
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Vigilance
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Re: The firebrand burned down.

Post by Vigilance »

loftar wrote:Sure. One bar per fire lit. ¦]
300 silver coins per
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Coriander
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Re: The firebrand burned down.

Post by Coriander »

The big step up from rubbing sticks by hand is the bow drill.

It does not use metal.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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spavaloo
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Re: The firebrand burned down.

Post by spavaloo »

loftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
This is why I suggested a tinderbox with flint, striker (iron or steel) and a refillable quantity of tinder. Items eligible to refill the tinderbox's number of "charges" could be birch bark, hay, plant fibers, and whatever else you feel would be appropriate.
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Sever
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Re: The firebrand burned down.

Post by Sever »

Audiosmurf wrote:I've begun to wonder if this has something to do with wood type. Obviously sticks don't visually indicate what type of tree they came from, but it's possible that they do have a hidden value for it. Just thinking, because I have had a firebrand burn down on me before I was able to light something literally only twice since the beginning of the world. Could just be luck, or there could be more behind this than is evident.
I had no problems yesterday using spruce wood, and every problem today using the exact same log.
loftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
The time variation is like the difference between burning down a house and blowing it up.

It is not a terrible mechanic, but you cannot currently avoid it entirely and 3 or 4 failures in a row is not uncommon. The process then becomes: Ugh, okay, drink, wait... hit enter, wait.......... right click... damn it. How's my energy? Okay, drink, wait... hit enter, wait......... right click... FUCK! Repeat ad nauseum if you are especially unlucky.

That is not game design, that is lazy RNG hell.
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burgingham
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Re: The firebrand burned down.

Post by burgingham »

Torches guys, torches.
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Sever
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Re: The firebrand burned down.

Post by Sever »

burgingham wrote:Torches guys, torches.
Still gotta light it, no?

I could give excuses, but it is of course the correct choice for now.
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burgingham
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Re: The firebrand burned down.

Post by burgingham »

Well I guess I might be biased from the big city life. There are always fires burning somewhere to light your torch on.

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