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loftar
- Posts: 9096
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Re: The firebrand burned down.
Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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maze
- Posts: 2819
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- Location: Canada
Re: The firebrand burned down.
flint and steel. do it already >:Oloftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
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loftar
- Posts: 9096
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Re: The firebrand burned down.
Sure. One bar per fire lit. ![Trollface ¦]](./images/smilies/troll.gif)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Vigilance
- Posts: 3561
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- Location: fog of irrelevancy
Re: The firebrand burned down.
300 silver coins perloftar wrote:Sure. One bar per fire lit.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Coriander
- Posts: 277
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- Location: minnesota
Re: The firebrand burned down.
The big step up from rubbing sticks by hand is the bow drill.
It does not use metal.
It does not use metal.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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spavaloo
- Posts: 329
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Re: The firebrand burned down.
This is why I suggested a tinderbox with flint, striker (iron or steel) and a refillable quantity of tinder. Items eligible to refill the tinderbox's number of "charges" could be birch bark, hay, plant fibers, and whatever else you feel would be appropriate.loftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
Go to space
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Sever
- Posts: 723
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- Location: Elsewhere
Re: The firebrand burned down.
I had no problems yesterday using spruce wood, and every problem today using the exact same log.Audiosmurf wrote:I've begun to wonder if this has something to do with wood type. Obviously sticks don't visually indicate what type of tree they came from, but it's possible that they do have a hidden value for it. Just thinking, because I have had a firebrand burn down on me before I was able to light something literally only twice since the beginning of the world. Could just be luck, or there could be more behind this than is evident.
The time variation is like the difference between burning down a house and blowing it up.loftar wrote:Well, I think it is at least fair to say that if one wants to "fix" the firebrand, the proper solution is to add more advanced fire-starter devices, rather than to make the firebrand itself more lenient.
It is not a terrible mechanic, but you cannot currently avoid it entirely and 3 or 4 failures in a row is not uncommon. The process then becomes: Ugh, okay, drink, wait... hit enter, wait.......... right click... damn it. How's my energy? Okay, drink, wait... hit enter, wait......... right click... FUCK! Repeat ad nauseum if you are especially unlucky.
That is not game design, that is lazy RNG hell.
Come back two hours earlier.
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burgingham
- Posts: 8486
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Re: The firebrand burned down.
Torches guys, torches.
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Sever
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Re: The firebrand burned down.
Still gotta light it, no?burgingham wrote:Torches guys, torches.
I could give excuses, but it is of course the correct choice for now.
Come back two hours earlier.
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burgingham
- Posts: 8486
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Re: The firebrand burned down.
Well I guess I might be biased from the big city life. There are always fires burning somewhere to light your torch on.