How should it work, then?MagicManICT wrote:I really would like to see an improved crafting menu. Things like Minecraft where you have to basically memorize the crafting are bad (PC, without mods). Other games like Terraria and Starbound where you have huge single lists are just annoying to get through to find what you want. (Search features... yaaa)
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jorb
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Re: Short survey about client related stuff
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sevenless
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Re: Short survey about client related stuff
A simple alphabetical search function for the odd item you know the name of but can't remember where it fits.
Item hot linking: If I'm making a CTC and click on hard leather, it should activate the hard leather recipe for me. Great because it combines finding the recipe for the item you want and its subcomponents into a single action.
If I click/mouseover on a generic component, it should load an automatically populated tooltip that lists what items fit. A little '?' icon in the corner of the image would also work to help intuitively indicate to beginners that a useful popup like that can be found (mousing/clicking on the ? would bring up the menu in that case I suppose?). Ideally if this were set up properly, it'd be a one time effort and not require much further effort from you as you add more items to the game. Your ingame mumbo jumbo (to quote todays update) would be able to do it all automatically there on out.
Reworked hotkeys, maybe letting users define them instead? I'm a little iffy on what would work best, I just know right now the system needs work. They are very inconvenient to use, often requiring traversing the entire keyboard for a single option. A>N>L for example required for lay stone. They are only really worth investing the effort to memorize if you use them very frequently, which means most never get bothered with. I'm not sure I have an amazing suggestion to fix this, as my only idea is punctured due to continuous new items being added.
Item hot linking: If I'm making a CTC and click on hard leather, it should activate the hard leather recipe for me. Great because it combines finding the recipe for the item you want and its subcomponents into a single action.
If I click/mouseover on a generic component, it should load an automatically populated tooltip that lists what items fit. A little '?' icon in the corner of the image would also work to help intuitively indicate to beginners that a useful popup like that can be found (mousing/clicking on the ? would bring up the menu in that case I suppose?). Ideally if this were set up properly, it'd be a one time effort and not require much further effort from you as you add more items to the game. Your ingame mumbo jumbo (to quote todays update) would be able to do it all automatically there on out.
Reworked hotkeys, maybe letting users define them instead? I'm a little iffy on what would work best, I just know right now the system needs work. They are very inconvenient to use, often requiring traversing the entire keyboard for a single option. A>N>L for example required for lay stone. They are only really worth investing the effort to memorize if you use them very frequently, which means most never get bothered with. I'm not sure I have an amazing suggestion to fix this, as my only idea is punctured due to continuous new items being added.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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warrri
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Re: Short survey about client related stuff
Detach both crafting and building completely from the menu grid. Clicking the button would open a new widget with bigger icons, detailed selection tabs and names immediately visible.jorb wrote:How should it work, then?MagicManICT wrote:I really would like to see an improved crafting menu. Things like Minecraft where you have to basically memorize the crafting are bad (PC, without mods). Other games like Terraria and Starbound where you have huge single lists are just annoying to get through to find what you want. (Search features... yaaa)
In addition and for starters, a search function like this is perfect.

The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Granger
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Re: Short survey about client related stuff
This.warrri wrote:In addition and for starters, a search function like this is perfect.
Something like this should be the select interface for vending stands also.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Short survey about client related stuff
This is something I've been thinking on, but something I can't quite put a finger on. Maybe just some visibility would work, or changing the Starcraft style menu so there isn't that 9 button limit without having to use pages. I do like that things are categorized, but on occasion when I can't remember the specific category, a search feature is helpful. I just get annoyed when I need them because I have to move my hand off my mouse to type. (I have a compulsion to memorize keystroke combinations.) Plus, I've not made the conversion to a single-hand keyboard layout.jorb wrote:How should it work, then?MagicManICT wrote:I really would like to see an improved crafting menu. Things like Minecraft where you have to basically memorize the crafting are bad (PC, without mods). Other games like Terraria and Starbound where you have huge single lists are just annoying to get through to find what you want. (Search features... yaaa)
Another option would be to set hotkeys to the menu spaces so I could use a numpad or a gaming control with that style input, but that needs key mapping implemented. (Still might need visibility.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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burgingham
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Re: Short survey about client related stuff
I haven't clicked on the menu buttons once since this is in our client.Granger wrote:This.warrri wrote:In addition and for starters, a search function like this is perfect.
Something like this should be the select interface for vending stands also.
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Avu
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Re: Short survey about client related stuff
Yeah same.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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ChildhoodObesity
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Re: Short survey about client related stuff
thats pretty cool tbh v nice
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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ydex
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Re: Short survey about client related stuff
and maybe the hover over ability that lets u see ingredients/materials?
bold
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jorb
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Re: Short survey about client related stuff
I don't dispute that that is cool, but is it really as cool when you are new and don't know what you're looking for?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose