Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.
User avatar
Archiplex
Posts: 1362
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Le Happy Merchant

Post by Archiplex »

OP is missing 'We've been developing..."

Bug report?
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Le Happy Merchant

Post by jorb »

Archiplex wrote:OP is missing 'We've been developing..."

Bug report?
Brain-fart. Fix'd.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Le Happy Merchant

Post by Sevenless »

smileyguy4you wrote:do barter stands work over walls?
When jorb was talking about them being implemented in the future ala C&I, he said they would.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
lachlaan
Posts: 488
Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: Le Happy Merchant

Post by lachlaan »

Tacheron wrote:Got frogs, no discovery, can't butcher them, can't roast them...what's the recipe? :D
Try putting them in the fireplace's 4 slots, not sure if the way to do it but headed to bed so people can figure it out meanwhile xD
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Le Happy Merchant

Post by loftar »

smileyguy4you wrote:do barter stands work over walls?
Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Le Happy Merchant

Post by smileyguy4you »

loftar wrote:
smileyguy4you wrote:do barter stands work over walls?
Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.
hrmmm :cry: ill haveta test it out to see if it will be a problem but ok :)
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Le Happy Merchant

Post by sabinati »

Cool, but it seems like you guys don't get some basic concepts about trade. Sure, there are some items where I want to trade specific item x for specific item y, but in general it's more like I'll sell you specific item x for any of the following items at the following quantities. Limiting it to five items as in legacy is a disappointment. Maybe it will bother me less with coins.
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Le Happy Merchant

Post by Tacheron »

Tacheron wrote:Got frogs, no discovery, can't butcher them, can't roast them...what's the recipe? :D
Gah, nvm, the recipe is already there under meat dishes. 2 frogs per piece. http://puu.sh/lwtTS/61df4e44b8.jpg

That's gonna be a good perception booster in the new worlds when everybody needs perc.
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Le Happy Merchant

Post by loftar »

sabinati wrote:Maybe it will bother me less with coins.
I indeed imagine it would.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Le Happy Merchant

Post by smileyguy4you »

loftar wrote:
smileyguy4you wrote:do barter stands work over walls?
Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.
so the containers the "hands" are linked to can be behind a wall and the stand outside that wall?

Return to “Announcements”