Makes sense, would only look good with a low angle. Oh well. Neat to hear you tried it, though.jorb wrote:I pushed for this once, but the experiment convinced me that black is better. A lot of the time you aren't seeing sky where black is presently rendered, for example when looking through a hill or whatever, and blue looks crap in such situations. Black is generally neutral, at least.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: I miss the day/night cycle display from legacy...
Come back two hours earlier.
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Kaios
- Posts: 9268
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Re: I miss the day/night cycle display from legacy...
Bumping this because if this were to be re-implemented it should come with some sort of unique solar/lunar cycles during certain times that buff some activities and/or crops.
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barra
- Posts: 446
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Re: I miss the day/night cycle display from legacy...
Is it possible for the client to remember the current session's ground geometry, instead of immediately unloading it when it leaves the normal view bounds/network bubble? The way the client "remembers" minimap tiles. This would improve badcam.jorb wrote:I pushed for this once, but the experiment convinced me that black is better. A lot of the time you aren't seeing sky where black is presently rendered, for example when looking through a hill or whatever, and blue looks crap in such situations. Black is generally neutral, at least.
loftar wrote:You do appear to need a good trolling.