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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Game Development: Prelude
THE DAY OF RECKONING HAS ARRIVED!! SCOTTY RING THE BELLS!!!!!
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Prelude
RAGNAROK!
I want frost giants spreading doom!
I want frost giants spreading doom!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude
Kaios wrote:Well you've done nothing for siege
jorb wrote:we have some ideas related to the reset which affect siege
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Prelude
what exactly happens if i have 200 of a stat or 200 quality item and downgrade or trade it a free status player? Does it get downgraded to 50 or does the free player only get the benefit of the quality/stats up to 50 and the remaining 150 does nothing?jorb wrote:What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
Also is this an implicit fix to palibashing permanently? or will things be adjusted?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Prelude
So am i to understand that palibashing won't be a thing since our strength will be capped at 200?jorb wrote: What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Prelude
Siege system should be tested in a world that is already dying, not a fresh world where players will spend tons of time setting up all their shit again just so they can get to the point of testing it out and if it ends up fucking players over, then what?loftar wrote:Kaios wrote:Well you've done nothing for siegejorb wrote:we have some ideas related to the reset which affect siege
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude
The idea right now is that stats are temporarily debuffed when lacking a subscription, until the account is subscribed again. We've considered both debuffing them down to the default or to some higher value than that for having once had a subscription. Feel free to opine.boshaw wrote:what exactly happens if i have 200 of a stat or 200 quality item and downgrade or trade it a free status player? Does it get downgraded to 50 or does the free player only get the benefit of the quality/stats up to 50 and the remaining 150 does nothing?
Still considering that.boshaw wrote:Also is this an implicit fix to palibashing permanently? or will things be adjusted?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Prelude
I think there is more to this reset than just a new map regen.loftar wrote:Kaios wrote:Well you've done nothing for siegejorb wrote:we have some ideas related to the reset which affect siege
There are so many changes, like the ones in regards to the permadeath change, that a new shiny map is needed to bring people in.
Also the messed up ore.
Last edited by overtyped on Thu Feb 04, 2016 12:53 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Prelude
Bwahahaha, me as well Emerald xD Perhaps we could get a nice terraforming vehicle to help people in the new world >.> But if not, ah well. As long as you guys aren't being pressured into this, and as long as a fresh world will help test more aspects of the new siege system to come in all phases of a world.Eemerald wrote:but we just terraformed our area ;(
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viniciusxpb
- Posts: 8
- Joined: Sat Dec 21, 2013 3:07 pm
Re: Game Development: Prelude
so... you loose everything? Damm....
3 weeks gonne
3 weeks gonne