I like this as an incentive to eat and eat well. It'd pair nicely with the stat cap.Kalacia wrote:Under eating... gives you a Q debuff to other tasks.
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Vaku
- Posts: 427
- Joined: Fri Aug 26, 2011 7:03 am
Re: Energy meter
Smell of Arrogance-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Energy meter
Please don't remove the energy meter. It would feel very shallow for the only purpose of food to be stat growth. A lot of my villagers very much like eating "naturally".
It should be very easy for starvation to be more noticeable. Just have the starving person "faint" with a loud thump every now and then and be unable to move for several seconds.
It should be very easy for starvation to be more noticeable. Just have the starving person "faint" with a loud thump every now and then and be unable to move for several seconds.
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Ethan
- Posts: 163
- Joined: Sat Apr 03, 2010 11:14 am
Re: Energy meter
I would like to see the energy meter removed completely.
Food is extremely important for advancement. It doesn't need to also provide an artificial limit to how much work you can do.
Food is extremely important for advancement. It doesn't need to also provide an artificial limit to how much work you can do.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Energy meter
I like how the idea that you need food to survive is "artificial".
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Ethan
- Posts: 163
- Joined: Sat Apr 03, 2010 11:14 am
Re: Energy meter
But you don't need food to survive? You only need food to do stamina intensive work, which creates an artificial limit that you can only do X amount of work with Y amount of food.Tamalak wrote:I like how the idea that you need food to survive is "artificial".
There also a HUNGER meter, you can use as a gauge of when you should be eating naturally.
The purpose of food should either be a way to advance your characters stats or to impose a limit on how much stamina draining work a character can do. Having food trying to cover both of those creates a conflict that people are resolving with slave alts.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Energy meter
Torbjar just needs to change hunger to how it was in legacyEthan wrote:But you don't need food to survive? You only need food to do stamina intensive work, which creates an artificial limit that you can only do X amount of work with Y amount of food.Tamalak wrote:I like how the idea that you need food to survive is "artificial".
There also a HUNGER meter, you can use as a gauge of when you should be eating naturally.
The purpose of food should either be a way to advance your characters stats or to impose a limit on how much stamina draining work a character can do. Having food trying to cover both of those creates a conflict that people are resolving with slave alts.
Also the best part of this game is the survival aspect (although playing with friends helps and adds depth), there's a reason the game slowly gets more boring until it degrades into a gloriously delightful quality grind
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Energy meter
Is dying in PvE really a problem? I wouldn't exactly consider PvP a "survival" aspect. Can't say I've ever heard of someone dying of starvation because of a shortage of food. Only times I've heard of it are cases where the people go afk or don't notice they're starving.abt79 wrote:Also the best part of this game is the survival aspect





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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Energy meter
Add beds, or have chairs give energy back. Also an option to sit down or rest on the ground or something. Attacking someone sitting down (off guard) grants 2 initiative points.
LS of Twin Lakes BIG TRUCKS
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Energy meter
Just rename the fep bonus meter from hunger to appetite to remove the confusion.
Rest can stay for the moment.
Problem solved.
Rest can stay for the moment.
Problem solved.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020