Server Issues: Crashes, Lag, Restarts, Rollbacks

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9095
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Server Status: Doing fine

Post by loftar »

I've written a potential fix which is in the running server right now. There aren't more than ~100 users logged in right now, so it wouldn't lag normally anyway, but we'll see if it works later.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Server Status: Doing fine

Post by Jfloyd »

loftar wrote:I've written a potential fix which is in the running server right now. There aren't more than ~100 users logged in right now, so it wouldn't lag normally anyway, but we'll see if it works later.
How does it feel to have a player base that can fluctuate?
EDIT: And by that I mean, noticably from things like different time zones going to bed or eating.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Server Status: Doing fine

Post by Delamore »

Jfloyd wrote:
loftar wrote:I've written a potential fix which is in the running server right now. There aren't more than ~100 users logged in right now, so it wouldn't lag normally anyway, but we'll see if it works later.
How does it feel to have a player base that can fluctuate?
EDIT: And by that I mean, noticably from things like different time zones going to bed or eating.
A playerbase that can fluctuate is any playerbase that is small, a larger one won't see a change.
So how can it fluctuate anymore now than before?
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Server Status: Doing fine

Post by Jfloyd »

Delamore wrote:
Jfloyd wrote:
loftar wrote:I've written a potential fix which is in the running server right now. There aren't more than ~100 users logged in right now, so it wouldn't lag normally anyway, but we'll see if it works later.
How does it feel to have a player base that can fluctuate?
EDIT: And by that I mean, noticably from things like different time zones going to bed or eating.
A playerbase that can fluctuate is any playerbase that is small, a larger one won't see a change.
So how can it fluctuate anymore now than before?
It's just more noticable. Probably because all of the russians log off at once.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
djaj
Posts: 12
Joined: Sun Jan 24, 2010 12:52 am

Re: Server Status: Doing fine

Post by djaj »

Wasnt there the new 100.
Lignite
Posts: 1
Joined: Sun Jan 10, 2010 11:14 pm

Re: Server Status: Doing fine

Post by Lignite »

Well, it seems like Bitardsk and Stalingrad have fallen. Every single unit will now follow the direct commands from Omsk.

Eternal memory for those, who have been killed at that massacre.

Image
User avatar
ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Server Status: Doing fine

Post by ElGato »

Lignite wrote:Well, it seems like Bitardsk and Stalingrad have fallen.
What did you expect?
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
DocDude
Posts: 22
Joined: Fri Jan 15, 2010 6:54 pm
Location: Israel

Re: Server Status: Doing fine

Post by DocDude »

180 online and it seems there is lag.
User avatar
Cradlejoe
Posts: 16
Joined: Fri Jan 15, 2010 9:05 pm

Re: Server Status: Doing fine

Post by Cradlejoe »

The lag seems much more consistent now. Like before it was very erratic, one moment it would be non existent and the next it took about 10 seconds to respond.
But this could actually just be my internet :)
Demiwar
Posts: 47
Joined: Fri Jan 15, 2010 3:26 pm

Re: Server Status: Doing fine

Post by Demiwar »

lag is still bad with ~180

Return to “Announcements”