Nigbane summoning requirements

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Orcling
Posts: 585
Joined: Thu Mar 15, 2012 3:44 am

Re: Nigbane summoning requirements

Post by Orcling »

barra wrote:But the smoke curio is worth more than a skull?
The death of a murderer is worth more than a thousand suns.
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Shrapnelx
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Re: Nigbane summoning requirements

Post by Shrapnelx »

Orcling wrote:
barra wrote:But the smoke curio is worth more than a skull?
The death of a murderer is worth more than a thousand suns.
But.. the sun doesn't exist is Hafen..
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Amanda44
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Re: Nigbane summoning requirements

Post by Amanda44 »

Shrapnelx wrote:
Orcling wrote:
barra wrote:But the smoke curio is worth more than a skull?
The death of a murderer is worth more than a thousand suns.
But.. the sun doesn't exist is Hafen..
It does ... dawn on the mountain ... :D

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Undefined
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Re: Nigbane summoning requirements

Post by Undefined »

Haha, silly idea.
Brimstone for village claims was something that rubbed me the wrong way already but at least at the point you want to build a village you should be established.
Nidbanes were added after I stopped playing last world so I don't have any direct experience with them, however they do seem like a really good idea to serve as a deterrent to senseless sprucecap slaying... Well, they did before they were locked behind a resource that will inevitably be controlled by larger organized groups that don't need really need them as much.

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