what bothers me more then all of this is they keep full speed on water while you the lowly pleb are forced to slosh through the muck and mire.
Nerf Jesus Animals pls
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Ranged combat hunting sucks
animals should have stamina, different movement speeds and stamina drain rates on different terrain, and injuries should limit movement speed
https://en.wikipedia.org/wiki/Persistence_hunting
https://en.wikipedia.org/wiki/Persistence_hunting
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Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Ranged combat hunting sucks
Or learn how to hunt and use my trick 
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Ranged combat hunting sucks
An amusing way of torturing animals like this is to allow them to lick their wounds after given time where they would stand still and heal a minor amount of damage, at which point you just start shooting again.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Ranged combat hunting sucks
all hunting sucks. The whole system needs a rework
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Ranged combat hunting sucks
This is the best solution.abt79 wrote:Add blood trails, make wounded animals run slower, and stop pretending that bears, boars, and badgers are such poosies

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Ranged combat hunting sucks
This is my preferred method. Then again, I am someone that really likes the URW hunting mechanics.sabinati wrote:animals should have stamina, different movement speeds and stamina drain rates on different terrain, and injuries should limit movement speed
https://en.wikipedia.org/wiki/Persistence_hunting

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Ranged combat hunting sucks
I would agree, it sucks the most with a sling for sure, in fact I find slings pointless.shubla wrote:Make animals not run away at sprint speed so some people might stop using alts and other stuff to block animals so they dont run away.
Currently its impossible to hunt anything that runs away 2 fast. (Atleast mooses, foxes, badgers, deers etc.)
Only way is to onehit them which is quite difficult sometimes.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Ranged combat hunting sucks
Yeah sling seems to fill a non existent role, it only works as a weapon when you're abusing animal ai and has no place in pvp.LoLa wrote:I would agree, it sucks the most with a sling for sure, in fact I find slings pointless.shubla wrote:Make animals not run away at sprint speed so some people might stop using alts and other stuff to block animals so they dont run away.
Currently its impossible to hunt anything that runs away 2 fast. (Atleast mooses, foxes, badgers, deers etc.)
Only way is to onehit them which is quite difficult sometimes.