Loosing the Knarr

The worst monsters in the Hearthlands warp the fabric of space and time...
nytro
Posts: 144
Joined: Sat Feb 27, 2010 2:52 pm

Re: Loosing the Knarr

Post by nytro »

I used my ninja skills to take your knarr, (ninja skills leave no scents), and CRs are always fun to mess with, hence the "beached" knarr lol.
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Tapewormz
Posts: 87
Joined: Sun Mar 20, 2011 12:50 am

Re: Loosing the Knarr

Post by Tapewormz »

LiuciaNagnet wrote:Reopen tarsticks
Didn't help. All skills acquired. Materials crafted. Knarr still not available. Also, just to be safe we even rebuilt the objects required to craft the mats.
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Loosing the Knarr

Post by sabinati »

it shows up for me
pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Loosing the Knarr

Post by pheonix »

if you used a cr to get the knarr this shows a potential solution to knarr security as you can use a cr into your base? you can then create little harbors.
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caasi117
Posts: 125
Joined: Fri Aug 15, 2014 4:53 am
Location: Australia mate

Re: Loosing the Knarr

Post by caasi117 »

That would be trails and my handywork :lol: , some people dumped it on a river side so i moved it further inland.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Loosing the Knarr

Post by jorb »

Problem caused by trails and roads, I believe. Will fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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StaggerNight
Posts: 156
Joined: Sun Apr 26, 2015 4:40 am
Location: Oregon

Re: Loosing the Knarr

Post by StaggerNight »

DDDsDD999 wrote:Image

Image
Resolved, you needed a wingardium leviosa spell.
YOU GUYS ARE THE BEST XD
Animator - I guess

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