-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Gilding is flawed
My opinion is that gilds should be way to improve the stat gains, not be sole source of them.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Gilding is flawed
The only thing I disagree with is clothing QL impacting gild value
Clothing should stay as a softcap while gild values are sitll based on the gilds themselves
Otherwise, I like this a lot.
Clothing should stay as a softcap while gild values are sitll based on the gilds themselves
Otherwise, I like this a lot.
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Gilding is flawed
Agreed on all counts, current gilding is shit and only serves to promote linen bots a LOT more than village claim expansion.
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Gilding is flawed
I like the idea of rare gildings very much.
-
DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Gilding is flawed
I like preset # slots better than random, also being able to remove a gild to replace with a better one is nice. the # of guilds is pretty disappointing, some are also ridiculously good while others are terrible. those tree leaves for example are overpowered.
I think q of the item should affect the multiplier. you didn't really talk about that.
I think q of the item should affect the multiplier. you didn't really talk about that.
-
higherark
- Posts: 80
- Joined: Sat Apr 28, 2012 8:54 pm
Re: Gilding is flawed
Some small amount of RNG does spice things up, but I think I agree that the current amount of RNG is just annoying. Quality, skills or some equivalent form of progression should have an impact on the final result of the gild. Any system should be accessible by newbies but only mastered by experienced players. This is a great attempt at bringing equipment into a more reasonable range. The only worry I have is that it should not be "cookie-cutter" that is, it should not be encouraging only certain items to be used with certain equipment.
The current gild system actually does have this problem, it just manages to somewhat cover it up by throwing in RNG. Making entire houses filled with straw hats is annoying and ridiculous, but I will say that having RNG does help to diversify gear. Perhaps some RNG in the form of small additional bonuses being triggered once certain conditions are met.
A linen shirt with a "critical success" would, provided it is paired with other critical success gear, enable stat boosts. Combined with a straw hat this could enable cooking boosts, or combined with pants it could boost sewing, and so on.
Just some thoughts. +1 to this
The current gild system actually does have this problem, it just manages to somewhat cover it up by throwing in RNG. Making entire houses filled with straw hats is annoying and ridiculous, but I will say that having RNG does help to diversify gear. Perhaps some RNG in the form of small additional bonuses being triggered once certain conditions are met.
A linen shirt with a "critical success" would, provided it is paired with other critical success gear, enable stat boosts. Combined with a straw hat this could enable cooking boosts, or combined with pants it could boost sewing, and so on.
Just some thoughts. +1 to this
Ingame: Kingtrin
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay