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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Territorial claim
And 5 seconds for you to call it bad.Teleskop wrote:it would take 3 years for j and lo to add something
Favourite thread: viewtopic.php?f=9&t=3388
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Territorial claim
when a man meets girl during a night out and later he spanks her bare buttocks and he calls her bad girl,how can he know shes bad,he knows her for so short?Grog wrote:And 5 seconds for you to call it bad.Teleskop wrote:it would take 3 years for j and lo to add something
Teleskop
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Territorial claim
safezones are terrible. reason 1: bandits hiding from rivals and spookyghosts making him unkillable.
reason 2: this game is supposed to be semi realistic so safezones would be weird ( making it so people who have scents cant enter the safezones or that they have a penalty in the safezone like being able to be killed with a black skull above his head would be reasonable)
npcs would be nice but it would come against the whole trade with real people instead of npcs that are 100% friendly. kinda takes the risk and fun away from trading.
guards... huge factions will spam these guys all around there base making them actually immortal (unless u make it so there is a limit of them)
reason 2: this game is supposed to be semi realistic so safezones would be weird ( making it so people who have scents cant enter the safezones or that they have a penalty in the safezone like being able to be killed with a black skull above his head would be reasonable)
npcs would be nice but it would come against the whole trade with real people instead of npcs that are 100% friendly. kinda takes the risk and fun away from trading.
guards... huge factions will spam these guys all around there base making them actually immortal (unless u make it so there is a limit of them)
see homo sexuality trending,. do not do that.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Territorial claim
I have note mentioned safe zones at all.
Large factions can make more "guards" than smaller factions.
That is how the world works I guess. The guards should perhaps be limited to their designated area
and overlap of areas should not be a thing or limited.
Large factions can make more "guards" than smaller factions.
That is how the world works I guess. The guards should perhaps be limited to their designated area
and overlap of areas should not be a thing or limited.

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Territorial claim
you are right was pointing out to tbe comment made by kaios.dageir wrote:I have note mentioned safe zones at all.
Large factions can make more "guards" than smaller factions.
That is how the world works I guess. The guards should perhaps be limited to their designated area
and overlap of areas should not be a thing or limited.
see homo sexuality trending,. do not do that.