-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: The Map Reset. Bring it to the Table J/L
okay, i'll be prepared ^^
Favourite thread: viewtopic.php?f=9&t=3388
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Map Reset. Bring it to the Table J/L
As mentioned in the announcement thread, please don't expect too much of this reset. We'll try to get a couple of new things implemented before that, but nothing too big, probably. One thing we'd like to get into the game before the restart is a reasonable way to make quality points expendable, but that assumes that we're able to figure out a good way to do that which doesn't just cause a lot of weird problems (which I'm sure you can see without me having to mention them explicitly).
The main reason we want to reset this time is partly to rid the world of previous bugs and the results weird mechanics, one of which would be the bugcoal incident which has made it very hard to tell what quality levels can reasonably be considered natural, but there are others, too; and partly to really get to see what the early game of a new world looks like without centralized spawning, the new combat system, the changes to the early game, and so forth. We'd just like to see these things in actions before we start to seriously try to redesign the character system.
The main reason we want to reset this time is partly to rid the world of previous bugs and the results weird mechanics, one of which would be the bugcoal incident which has made it very hard to tell what quality levels can reasonably be considered natural, but there are others, too; and partly to really get to see what the early game of a new world looks like without centralized spawning, the new combat system, the changes to the early game, and so forth. We'd just like to see these things in actions before we start to seriously try to redesign the character system.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: The Map Reset. Bring it to the Table J/L
Screw two weeks, do it now 
Karede wrote: It takes a special kind of autism to play this game
-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: The Map Reset. Bring it to the Table J/L
yeah seriously =Pbitza wrote:Screw two weeks, do it now
-
Tower
- Posts: 85
- Joined: Thu Jan 28, 2010 1:40 am
Re: The Map Reset. Bring it to the Table J/L
I'd second that, but if there is some serious work that needs doing on certain aspects which were just added, I'd rather wait.
-
Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: The Map Reset. Bring it to the Table J/L
I doubt anyone will bother testing the new system because they know that playing the game is pointless with the reset 2 weeks away... So, until the reset there will be no lag... But no progress either.
-
Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
Re: The Map Reset. Bring it to the Table J/L
A better world gen would be nice. My suggestion is for you guys to either make the world yourselves by hand ( which I know you hate the idea of, but it'd work better than it currently does, just make new archipelagos / continents whenever people start filling the land up too much ) or to use one of the other world gens that've been suggested and CUT IT UP into a bunch of mapgrids. So, don't just start off with 3x3, but make it 7x7 or something.
Also, more uses for certain terrains etc. And make it so it's either you grow the best plants ( on grass terrain or whatever ) or find the most / best quality mines ( in mountains ).
EDIT: As in, it's next to impossible to terraform / grow plants on mountains, and next to impossible to find a decent iron vein on grass. So, severely reduced production, low quality ore and crops etc etc.
Also, more uses for certain terrains etc. And make it so it's either you grow the best plants ( on grass terrain or whatever ) or find the most / best quality mines ( in mountains ).
EDIT: As in, it's next to impossible to terraform / grow plants on mountains, and next to impossible to find a decent iron vein on grass. So, severely reduced production, low quality ore and crops etc etc.
-
Tower
- Posts: 85
- Joined: Thu Jan 28, 2010 1:40 am
Re: The Map Reset. Bring it to the Table J/L
In that case we'd be better off with the reset now.
-
fedorstrel
- Posts: 79
- Joined: Fri Jan 22, 2010 5:16 am
Re: The Map Reset. Bring it to the Table J/L
Tell me the truth. Baal has reached the Hearthstone and now to prevent invasion of hellforces to the Inner Realms archangels must destroy it?
-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: The Map Reset. Bring it to the Table J/L
let me thinkfedorstrel wrote:Tell me the truth. Baal has reached the Hearthstone and now to prevent invasion of hellforces to the Inner Realms archangels must destroy it?
no.
