Steam would rip this game apart in the current state that the game is.
on any multiplayer game that comes out.
you must be ready for 50'000 players or more.
this game would really need fine polishing before that happens.
H&H is missing a lot of features
-true end game
-better movement
-refined animation
-better client (loaftar why cant you just make a new rule- any custom client must be sourced to you)
and a lot of other little refinement
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maze
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Re: Why isn't HnH on steam greenlight?
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DDDsDD999
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Re: Why isn't HnH on steam greenlight?
kekekekmaze wrote:-better client (loaftar why cant you just make a new rule- any custom client must be sourced to you)





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shadyg0d
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Re: Why isn't HnH on steam greenlight?
I think quite simply because this is one of the most ambitious mmos ever created by 2 people. Even greenlight implies a certain quality and development progression, and they just can't meet that e,pectation, with the way they are choosing to develop it. Maybe they could hire a bunch of employees with the money but I don't think they'd want to develop it that way. Like others have said, people would buy it then get pissed off when it doesn't meet their expectations
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Jalpha
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Re: Why isn't HnH on steam greenlight?
With what money?
They are probably living off cabbages and potatoes.
They are probably living off cabbages and potatoes.
Laying flat.
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jorb
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Re: Why isn't HnH on steam greenlight?
Lots of nonsense in this thread.
We're considering it. I see no reason not to try it at some point, and I see no problem in the implementation that can't be fixed. Haven is quite obviously more polished than the median greenlight game.
Confirming the cabbage and potatoes theory.
We're considering it. I see no reason not to try it at some point, and I see no problem in the implementation that can't be fixed. Haven is quite obviously more polished than the median greenlight game.
Confirming the cabbage and potatoes theory.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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maze
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Re: Why isn't HnH on steam greenlight?
sorry THAT cant be said on these forms, jorbs does not like it. and does not fit with the style.Jalpha wrote:With what money?
They are probably living off cabbages and potatoes.
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sMartins
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Re: Why isn't HnH on steam greenlight?
jorb wrote:Confirming the cabbage and potatoes theory.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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shubla
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Re: Why isn't HnH on steam greenlight?
Greenlight is bad idea! If game goes there someday and shit happens, remember what shubla said back then.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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shadyg0d
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Re: Why isn't HnH on steam greenlight?
I'm sorry but what planet are you living on? Lol.Haven is quite obviously more polished than the median greenlight game.
Features =/= polish
Your standard client is not even playable ffs. And 90% of steam would probably go insane over lack of pathfinding. That's just 2 small examples
I guess what I'm saying is most greenlight games I've played are more or less fully functional with a lack of features/balance. Haven is the opposite imo
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DDDsDD999
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Re: Why isn't HnH on steam greenlight?
Arguable tbhjorb wrote:Haven is quite obviously more polished than the median greenlight game.




