And new ones that I seem to have come out with. I'm pretty giddy for this system.loftar wrote:Yes, but that being said, there are of course also new ones to learn.Artyom15 wrote:Nope, just logged in and I have all my combat moves.
-
Artyom15
- Posts: 52
- Joined: Tue Aug 16, 2011 2:20 am
Re: Game Development: Bumfights
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Bumfights
Lol, guess I'll just have to work it out as I go along.jorb wrote:We've been developing, and here's what's new.
Cute math
Enjoy!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
I think you can take comfort in that it isn't particularly different from the present system. The big difference is that you build openings in your enemy, instead of blocks on yourself.Amanda44 wrote:Lol, guess I'll just have to work it out as I go along.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Bumfights
Hey, thanks for the encouragement ...jorb wrote:I think you can take comfort in that it isn't particularly different from the present system. The big difference is that you build openings in your enemy, instead of blocks on yourself.Amanda44 wrote:Lol, guess I'll just have to work it out as I go along.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Bumfights
In "Knock Its Teeth Out", "Openings" is spelled "Optnings".
Suck me good and hard thru my jorts
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Thanks. Fixed on dev server.MrPunchers wrote:In "Knock Its Teeth Out", "Openings" is spelled "Optnings".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bumfights
40+20 = 52Attacks specify some percentage of openings which they add to their targets, for example 20% "Reeling". If an attack says that it adds 20% "Reeling", that means that it will add 20% of whatever is left until the target has an opening of 100%. For example: If a target is already 40% Reeling, and is hit by an attack which adds 20% Reeling, the attack will add (1 - 0.4) * 0.2 = 0.12 = 12%, and thus bring the target up to 52% Reeling.

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
InvaderDoom
- Posts: 216
- Joined: Sun Jul 31, 2016 8:06 am
Re: Game Development: Bumfights
So with this being said, is there now no way to work your way to being efficient enough to fight without damage to armor? Essentially, every fight will do some amount of damage to armor?jorb wrote: Armor & Armor penetration
-----------------------
- We have made some changes to how armor works.
- Armor used to subtract all hard soak from incoming damage, before distributing the damage over the armor parts to remove the soft soak and deal damage to the armor. This had the effect that one piece of armor would protect not only the player, but also other pieces of armor on him. This has been changed, so that damage is first distributed over the armor parts, which then subtract hard and soft soaks individually.
- All attacks have been given some amount of armor penetration. The philosophy that we have used is to give more armor penetration to attacks with lower base damages. Unarmed attacks usually have around 30%, and Swords usually around 5%, with axes somewhere inbetween, &c. The game will at some point present this dynamically.
Or is it still like before, where only if damage was dealt with no blocks up, then armor takes damage? Don't wanna go practicing on bats and start burning through decent armor.
I just love to stalk the Jorbtar™
#Memories
#Memories
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Point precisely being that it isn't simple addition.jordancoles wrote:40+20 = 52Attacks specify some percentage of openings which they add to their targets, for example 20% "Reeling". If an attack says that it adds 20% "Reeling", that means that it will add 20% of whatever is left until the target has an opening of 100%. For example: If a target is already 40% Reeling, and is hit by an attack which adds 20% Reeling, the attack will add (1 - 0.4) * 0.2 = 0.12 = 12%, and thus bring the target up to 52% Reeling.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
hery76
- Posts: 176
- Joined: Mon Feb 06, 2012 1:15 pm
Re: Game Development: Bumfights
Read the update 3 times now, and still have no clue what the hell was said there... not being an english native make this stuff hard as hell :'(
but nice update neverthless, changes are always welcome o/
but nice update neverthless, changes are always welcome o/